Making a "baggage train with guards" unit . . .
Posted: Mon Mar 16, 2020 3:09 pm
I need some help with this please.
I am writing some Viking scenarios where they are returning home with plunder and then are attacked on the way. At the moment baggage train units will just disperse when attacked and they appear to have no effect at all on army morale when lost. So I want baggage train units that behave like normal units, suffer losses and cohesion drops. So these will be baggage trains that are protected by some soldiers (a mixture of bondi and a few huscarls, so basically a defensive spearmen shieldwall unit of average, protected capability).
So how would I do this? Richard has said that it is possible to do it by re-classifying the baggage unit as "undrilled heavy foot" by making a new squads file with just the modded unit in it and by removing #REPLACE from the A1 cell. And then the game would use the vanilla squads file, plus that one extra unit. Apparently anyway, because I am completely lost by this stage.
So I have looked in the C Drive and found the main build of the game. It has 2 Squads files, one is shown as OpenOffice.org.XML 1.0 Spreadsheet and the other is a Microsoft Excel Worksheet. The baggage train entry is number 82 in the left hand column and then there are various values listed across the page.
i) So presumably I need to copy one of these Squad files from the main build and paste it in my scenario folder, do I? Which one should I copy? I have made no other changes to Squads files in any of these scenarios.
ii) Baggage train is listed as number 82 in the first column on the left (even though the IconID states "Elephants"
) So do I delete all the other units from this copied Squads file so I just have Baggage Train left?
iii) What numbers for that unit do I then change to get the defensive spearmen unit I require?
iv) I then delete #REPLACE from the A1 cell and leave it empty, do I?
Thanks in advance.
I am writing some Viking scenarios where they are returning home with plunder and then are attacked on the way. At the moment baggage train units will just disperse when attacked and they appear to have no effect at all on army morale when lost. So I want baggage train units that behave like normal units, suffer losses and cohesion drops. So these will be baggage trains that are protected by some soldiers (a mixture of bondi and a few huscarls, so basically a defensive spearmen shieldwall unit of average, protected capability).
So how would I do this? Richard has said that it is possible to do it by re-classifying the baggage unit as "undrilled heavy foot" by making a new squads file with just the modded unit in it and by removing #REPLACE from the A1 cell. And then the game would use the vanilla squads file, plus that one extra unit. Apparently anyway, because I am completely lost by this stage.
So I have looked in the C Drive and found the main build of the game. It has 2 Squads files, one is shown as OpenOffice.org.XML 1.0 Spreadsheet and the other is a Microsoft Excel Worksheet. The baggage train entry is number 82 in the left hand column and then there are various values listed across the page.
i) So presumably I need to copy one of these Squad files from the main build and paste it in my scenario folder, do I? Which one should I copy? I have made no other changes to Squads files in any of these scenarios.
ii) Baggage train is listed as number 82 in the first column on the left (even though the IconID states "Elephants"
iii) What numbers for that unit do I then change to get the defensive spearmen unit I require?
iv) I then delete #REPLACE from the A1 cell and leave it empty, do I?
Thanks in advance.