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[v3.00] Enchanced Movements Mod by Yrfin (EMMY)

Posted: Wed Mar 11, 2020 4:58 pm
by Yrfin
In new verision:

New Types of Terrains:
- Soft Sands
- Hill Forested
- Ravines
- Fords

Railroads will be reworked.

New types of movements:
- Landing Craft Light
- Landing Craft Heavy

Re: [v3.00] Enchanced Movements Mod by Yrfin (EMMY)

Posted: Wed Mar 11, 2020 7:49 pm
by cw58
I'm interested to see what you've come up with.

Re: [v3.00] Enchanced Movements Mod by Yrfin (EMMY)

Posted: Thu Mar 12, 2020 2:18 pm
by Yrfin
cw58 wrote: Wed Mar 11, 2020 7:49 pm I'm interested to see what you've come up with.
Date of Release: 19/03/2020

And Special offer for DAK:
- new movement Type: Camel Transport
Camel Transport.png
Camel Transport.png (36.58 KiB) Viewed 1438 times
- new Terrain: Wadi

Re: [v3.00] Enchanced Movements Mod by Yrfin (EMMY)

Posted: Thu Mar 12, 2020 8:10 pm
by captainjack
Similar speed to cavalry (maybe 4 not 5), and no or minimal effect from desert terrain. With no fuel to run out, they could be handy for raids and patrols on large maps. It also opens the door for interwar period campaigns in north africa.

Re: [v3.00] Enchanced Movements Mod by Yrfin (EMMY)

Posted: Fri Mar 13, 2020 4:50 pm
by Yrfin
captainjack wrote: Thu Mar 12, 2020 8:10 pm Similar speed to cavalry (maybe 4 not 5), and no or minimal effect from desert terrain. With no fuel to run out, they could be handy for raids and patrols on large maps. It also opens the door for interwar period campaigns in north africa.
Hi, Cap
Tnx for suggestion.
I think Move 3 is enough for Camel Transport.
For raids and patrol Camel units (for example for Somaly 40) need to redesign icon and make Move 6 at last.
Camel recon.png
Camel recon.png (36.43 KiB) Viewed 1385 times