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Commander traits

Posted: Thu Feb 06, 2020 9:49 pm
by LNDavoust
I was wondering if we know anything about commander traits. To my knowledge there is no commander among the DLCs who has any trait, but the existance of a Commander Trait window must mean that at some point at the development of OoB this feature was considered and (almost) implemented in the came. Just in case I was not explaining myself, I'm talking about the "This commander does not have any special traits"

Image

I'm curious if anyone tried to add some unit traits to the commander.txt file. Complex traits like, i don't know, artillery_mode, will surely not work; but maybe simple trait like quickentrechment could. :?:

Re: Commander traits

Posted: Thu Feb 06, 2020 10:05 pm
by Zekedia222
Orde Wingate has the “supply stash” trait, giving whatever unit he is assigned to +1 extra supply.

Re: Commander traits

Posted: Fri Feb 07, 2020 12:22 am
by LNDavoust
Interesting. The only unusual in Wingate's data is "fuel = 1", which i guess is somehow related with the trait. Reviewing the comanders.txt i see there is a couple of commanders with traits (i guess) but in a different from Wingate's format.

[FRANZ_WEGMANN]
id = 97
category = air
faction = germany, waffenss
fuel = 2
weapon = infantry_attack, 1
weapon = vehicle_attack, 1
defense = air_defense, 2
precisionStrike

[KACIARYNA_KASYANOVA]
id = 94
category = air
faction = ussr
weapon = infantry_attack, 1
defense = air_defense, 2
shock = 10
range = 0
camouflaged
undetachable

[COMMISSAR]
id = 93
category = land
faction = ussr
weapon = infantry_attack, 2
weapon = vehicle_attack, 1
defense = infantry_defense, -2
defense = vehicle_defense, -2
range = 0
generic
noRetreat

[KAREL_DOORMAN]
id = 62
category = naval
faction = netherlands
range = 4
defense = naval_defense, 1
noAvatar

[LIEUTENANT_LENA]
id = 61
category = land
faction = usa
range = 0
shock = 100
noAvatar
noEditor

[DRILL_INSTRUCTOR]
id = 60
category = land
faction = usa, usarmy, marine_corps
range = 1
weapon = infantry_attack, 1
noAvatar

So, "noAvatar", "undetechable" and "generic" seem commander traits, but "noEditor", "noretreat", "camouflaged" and "precisionstrike" are also unit traits, which maybe could mean we could indeed use other unit traits for new commanders. I'll try to test this. Eventually :)

Re: Commander traits

Posted: Fri Feb 07, 2020 2:26 am
by Zekedia222
fuel is what gives units extra supply. Chindits have 3, I believe, as do paratroopers. Marines have 1. I guess that isn’t listed as a trait.

I’ve been promoted! No longer am I a lowly half-track! :D

Re: Commander traits

Posted: Fri Feb 07, 2020 9:28 pm
by timberwolf15
Zekedia222 wrote: Fri Feb 07, 2020 2:26 am fuel is what gives units extra supply. Chindits have 3, I believe, as do paratroopers. Marines have 1. I guess that isn’t listed as a trait.

I’ve been promoted! No longer am I a lowly half-track! :D
Congradulations on the promotion personally I'm kind of dense had to ask a lot of questions in the forums and in doing so I got promoted too !!!! woo hooo

Re: Commander traits

Posted: Sat Feb 08, 2020 3:44 am
by LNDavoust
I tried a couple of unit traits in a commander without success... so it doesnt seem too straighforward... well, the usual bussiness editing OoB, i guess :)
Zekedia222 wrote: Fri Feb 07, 2020 2:26 am fuel is what gives units extra supply. Chindits have 3, I believe, as do paratroopers. Marines have 1. I guess that isn’t listed as a trait.

I’ve been promoted! No longer am I a lowly half-track! :D
What's wrong with the half-track? The half-tracks are perfectly fine, gentleman :wink:

Re: Commander traits

Posted: Sat Feb 08, 2020 6:15 am
by GabeKnight
LNDavoust wrote: Sat Feb 08, 2020 3:44 am I tried a couple of unit traits in a commander without success... so it doesnt seem too straighforward... well, the usual bussiness editing OoB, i guess :)
Did you try any traits out of the classes.txt file? Might be worth a try (e.g. support-AT or something like that)...
LNDavoust wrote: Sat Feb 08, 2020 3:44 am
Zekedia222 wrote: Fri Feb 07, 2020 2:26 am I’ve been promoted! No longer am I a lowly half-track! :D
What's wrong with the half-track? The half-tracks are perfectly fine, gentleman :wink:
Agree. And nothing wrong with Tigers, too... 8) :lol: :wink:

Re: Commander traits

Posted: Sat Feb 08, 2020 3:43 pm
by LNDavoust
GabeKnight wrote: Sat Feb 08, 2020 6:15 am
LNDavoust wrote: Sat Feb 08, 2020 3:44 am I tried a couple of unit traits in a commander without success... so it doesnt seem too straighforward... well, the usual bussiness editing OoB, i guess :)
Did you try any traits out of the classes.txt file? Might be worth a try (e.g. support-AT or something like that)...
I will make more tests in the future, yes. I still have to finish my research regarding the map overlays first, beside my usual work in the TSP scens, but then i will take a look to this commander trait business when i have a little time, could be useful :)