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FOGE to FOG II conversion question for Richard
Posted: Mon Feb 03, 2020 5:48 pm
by fractious_celt
Hi, first of all I'm not too sure whether I should be posting this question here or in the FOG II forum, my apologies if I got it wrong ...
I am playing a battle whereby I have had to place three of my armies in one region in order to intercept a large Egyptian force of about 208,000 men. My total is around 66,000. I've noticed that none of my light cavalry - 18 units, mainly Macedonian light, have made it across to the battle. They would have been rather useful. Is this a normal part of the conversion process???
Thanks!
Re: FOGE to FOG II conversion question for Richard
Posted: Mon Feb 03, 2020 7:55 pm
by loki100
its going to be the effect of this (from 11.2.3 of the manual):
In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable
in effect some smaller units may have been removed as part of this process. If I recall there is a random element here (see the rest of that section), so if you rerun the turn (you need to run from the end of turn point), you might generate a slightly different army.
The other option is that in FoG2 there is an option to scale up the conversions (so you get more units), that might create a slot for your smaller stuff?
Re: FOGE to FOG II conversion question for Richard
Posted: Mon Feb 03, 2020 9:47 pm
by fractious_celt
Thanks Loki. I'll give the scaling effect a try.
Re: FOGE to FOG II conversion question for Richard
Posted: Tue Feb 04, 2020 12:44 pm
by rbodleyscott
loki100 wrote: ↑Mon Feb 03, 2020 7:55 pm
its going to be the effect of this (from 11.2.3 of the manual):
In larger battles the unit conversion ratio is down-scaled to keep the number of units manageable
in effect some smaller units may have been removed as part of this process. If I recall there is a random element here (see the rest of that section), so if you rerun the turn (you need to run from the end of turn point), you might generate a slightly different army.
This is correct. The randomness is done on a unit by unit basis, rather than all units of a certain type being aggregated first, so the sort of thing the OP describes can happen, particularly with light units, which have a low Empires>FOG2 conversion ratio anyway.
You can assume that any units that do not appear have been brigaded with other units, or are away foraging, scouting, guarding the camp etc.
Re: FOGE to FOG II conversion question for Richard
Posted: Tue Feb 04, 2020 4:54 pm
by fractious_celt
Thanks.