"Relieving" Allied Units -- freezing them until relieved?
Posted: Fri Jan 31, 2020 4:59 pm
Hidee-ho!
I want to include at the start of a scenario the relief of beleaguered allied units that are under human control at the start of the scenario (different faction than the relieving units). When the relieving units arrive next to them on the first turn (relieved), they are repositioned to a safe assembly area to begin march to an exit, and the relieving unit will assume the vacated position next turn. Ok, works fine, more or less, I can do that successfully.
BUT the Problem is, I want the beleaguered units to remain in position until they are relieved -- I don't want the player to be able to move them until they are relieved. I thought about triggering their removal from the battlefield if they abandon the position, but that would require a wordy explanation in the form of a pop-up. Is there a way to prevent a human-controlled unit from moving until a relieving unit arrives (prevent unit movement until a trigger condition is satisfied)? I don't think so, but I would like to ask before I delved into the clumsy option that I see. I want the player to be able to easily spot the units requiring relief at the start of the scenario so late deployment won't work ...
signed,
troubled in Dixie,
conboy
I want to include at the start of a scenario the relief of beleaguered allied units that are under human control at the start of the scenario (different faction than the relieving units). When the relieving units arrive next to them on the first turn (relieved), they are repositioned to a safe assembly area to begin march to an exit, and the relieving unit will assume the vacated position next turn. Ok, works fine, more or less, I can do that successfully.
BUT the Problem is, I want the beleaguered units to remain in position until they are relieved -- I don't want the player to be able to move them until they are relieved. I thought about triggering their removal from the battlefield if they abandon the position, but that would require a wordy explanation in the form of a pop-up. Is there a way to prevent a human-controlled unit from moving until a relieving unit arrives (prevent unit movement until a trigger condition is satisfied)? I don't think so, but I would like to ask before I delved into the clumsy option that I see. I want the player to be able to easily spot the units requiring relief at the start of the scenario so late deployment won't work ...
signed,
troubled in Dixie,
conboy