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Pursuers and enemy ZOC
Posted: Sat Jan 25, 2020 10:10 pm
by GeneralKostas
I have noticed so far, that a pursuer unit ignore the enemy ZOC and pursue the unit behind the enemy lines. The result is to have an enemy unit in the rear of the battle line and threat us. I am sure that many other players have noticed that.
Is it possible to fix that in the next update? My proposal is the pursuer unit must stop in the enemy ZOC. So the friendly units have the chance to attack the pursuer in next turn.
Re: Pursuers and enemy ZOC
Posted: Sun Jan 26, 2020 8:00 am
by rbodleyscott
GeneralKostas wrote: βSat Jan 25, 2020 10:10 pm
I have noticed so far, that a pursuer unit ignore the enemy ZOC and pursue the unit behind the enemy lines. The result is to have an enemy unit in the rear of the battle line and threat us. I am sure that many other players have noticed that.
Is it possible to fix that in the next update? My proposal is the pursuer unit must stop in the enemy ZOC. So the friendly units have the chance to attack the pursuer in next turn.
There is nothing to "fix" there, it is working as intended. Evaders, routers and pursuers ignore enemy ZOCs. They are too focused on their immediate concerns to consider other threats, and they are moving too fast for other enemy units to react quickly enough to intervene.
Re: Pursuers and enemy ZOC
Posted: Mon Jan 27, 2020 7:10 am
by Athos1660
GeneralKostas wrote: βSat Jan 25, 2020 10:10 pm
I have noticed so far, that a pursuer unit ignore the enemy ZOC and pursue the unit behind the enemy lines. The result is to have an enemy unit in the rear of the battle line and threat us.
An enemy unit behind your lines is also (at least temporarily) one unit far away from your main melee, one fewer enemy unit at the time. The pursuers can even follow the routers off the battlefield. Depending on the circumstances, it can benefit one side or the other.
GeneralKostas wrote: βSat Jan 25, 2020 10:10 pm
I am sure that many other players have noticed that.
Is it possible to fix that in the next update? My proposal is the pursuer unit must stop in the enemy ZOC. So the friendly units have the chance to attack the pursuer in next turn.
Pursuers ignoring enemy ZoCs create situations that are part of the hazards of the battle. It adds unpredictability.
It's part of the game design (see manual).
It's reciprocal : it can happen to you and your opponent as well and benefit either side.
Itβs historical/logical.
And IMHO it's fun.

Re: Pursuers and enemy ZOC
Posted: Tue Jan 28, 2020 8:14 am
by GeneralKostas
The game is very good. I don't argue. I just posted a thought.
Of course it is logical and historical. And it is up to you how to confront with the pursuers behind your lines.
Have a good day!!