Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Posted: Tue Jan 21, 2020 7:52 pm
There being previous posts related to the in canon Valkyrie Type Battlestar and queries as to whether it or a pre-cursor version (Odin class(?), might make it into deadlock in a future DLC.
https://www.slitherine.com/forum/viewto ... 69&t=90934
I thought it would be interesting to create a theory build of where the Valkyrie/ Odin could fit in the current colonial fleet. Keeping in mind the relative balance of ships in the game, that being in the main consisting of the armaments, carrier capacity, hull, armour, firing arcs, speed, squadron and accuracy bonuses. Also importantly considering the design and utility of the ship as seen on screen.
I have done this as a pdf document you can access through this google drive link-
https://drive.google.com/file/d/1nOzERu ... sp=sharing
For the TLDR (too long didn’t read) / theory build suggestion for the Valkyrie, in the document scroll to- 4. Proposed theory build- Valkyrie/ Odin Light Battlestar —> B. Suggested stats of Valkyrie.
Interested in thoughts and feedback from other forum members/ community on the proposed theory build.
How would you build and position a Valkyrie / Odin Type Battlestar within Deadlock? Whilst aiming to maintain game/ ship balance.
Thanks to Black Labs for such a well thought out, executed and highly enjoyable game. Looking forward to seeing where things go in season 2 and beyond.
Edit: 23/01/2019. Update to document in link with additional stats for suggested ship build (stats such as tech/armoury had been omitted from the first version) and post notes discussion on Valkyries appearance in first cylon war during "Blood and Chrome" film / mini series. The following link contains variations of first build suggestion based on feedback from post replies below, and further build consideration titled- "Valkyrie Type Battlestar theory build iterations / versions (stats)" https://drive.google.com/file/d/1cfL9o3 ... sp=sharing
Edit: 24/01/2019- Valkyrie MKI-VII (suggested) comparision theory build design elements
https://www.slitherine.com/forum/viewto ... 69&t=90934
I thought it would be interesting to create a theory build of where the Valkyrie/ Odin could fit in the current colonial fleet. Keeping in mind the relative balance of ships in the game, that being in the main consisting of the armaments, carrier capacity, hull, armour, firing arcs, speed, squadron and accuracy bonuses. Also importantly considering the design and utility of the ship as seen on screen.
I have done this as a pdf document you can access through this google drive link-
https://drive.google.com/file/d/1nOzERu ... sp=sharing
For the TLDR (too long didn’t read) / theory build suggestion for the Valkyrie, in the document scroll to- 4. Proposed theory build- Valkyrie/ Odin Light Battlestar —> B. Suggested stats of Valkyrie.
Interested in thoughts and feedback from other forum members/ community on the proposed theory build.
How would you build and position a Valkyrie / Odin Type Battlestar within Deadlock? Whilst aiming to maintain game/ ship balance.
Thanks to Black Labs for such a well thought out, executed and highly enjoyable game. Looking forward to seeing where things go in season 2 and beyond.
Edit: 23/01/2019. Update to document in link with additional stats for suggested ship build (stats such as tech/armoury had been omitted from the first version) and post notes discussion on Valkyries appearance in first cylon war during "Blood and Chrome" film / mini series. The following link contains variations of first build suggestion based on feedback from post replies below, and further build consideration titled- "Valkyrie Type Battlestar theory build iterations / versions (stats)" https://drive.google.com/file/d/1cfL9o3 ... sp=sharing
Edit: 24/01/2019- Valkyrie MKI-VII (suggested) comparision theory build design elements