Provincial Unit Cost
Posted: Tue Jan 21, 2020 2:17 pm
Is this working correctly?
The game implies that these get more expensive the more you have in the field. However, it seems that they are getting more expensive irrespective of how many are in the field, it seems to me that they get more and more expensive with each deployment. This means that ultimately they will become prohibitively expensive to raise any new units. Is this working as expected?
I think the game design is to stop massive armies of these special units, but often these units get beaten in early battles, before they get strong, and so it's possible, often quite common, to have none in the field, but no longer being able to effectively raise more units. Surely the price should be determined by the number of units in existence rather then being calculated based on how many have been raised since game start?
The game implies that these get more expensive the more you have in the field. However, it seems that they are getting more expensive irrespective of how many are in the field, it seems to me that they get more and more expensive with each deployment. This means that ultimately they will become prohibitively expensive to raise any new units. Is this working as expected?
I think the game design is to stop massive armies of these special units, but often these units get beaten in early battles, before they get strong, and so it's possible, often quite common, to have none in the field, but no longer being able to effectively raise more units. Surely the price should be determined by the number of units in existence rather then being calculated based on how many have been raised since game start?