Sub Optimal Unit Deployment
Posted: Wed Jan 15, 2020 12:57 pm
I've recently encountered a few examples of poor unit usage by the battle engine. Here's a fictitious example of the type of issue.
I attack a poorly defended region. The terrain is hill and I know the defenders can only muster 2 or 3 units to defend. I have other battles to fight so I don't want to send a full army, but I'll send enough to comfortably do the job, let's say 5 Infantry and 5 skirmishers.
The frontage is 8 (I may have this wrong, but the important bit is that it is more than my infantry) and the enemy have 3 units.
Any sensible commander would deploy with 5 infantry with 5 skirmishers against the 3 enemy. This gives overwhelming fire power and flank attacks too. But no, the system deploys with a main line of 8 (5 infantry and 3 skirmishers) and only 2 skirmishers to provide missile and support. Now, in all probability I will still win the battle, but the odds of me taking some damage to my units increases significantly the skirmish attack is much reduced meaning a stronger opponent for the melee phase and the melee phase has no support for 1 of the melee. It also means that 3 of my line don't actually do anything in the battle.
Can something be done to improve this?
Either we need a deployment that should be 'the length of the enemy line' + 2, or flanking attacks should be allowed for the extra line units.
Another bad example recently I saw was cavalry being deployed in the main line, when there were infantry available for the main line and there were no cavalry left for flank attacks! This was compounded by the fact that the enemy had no cavalry so that the cavalry missed the opportunity to have free attacks (probable kills) on the flanks.
I attack a poorly defended region. The terrain is hill and I know the defenders can only muster 2 or 3 units to defend. I have other battles to fight so I don't want to send a full army, but I'll send enough to comfortably do the job, let's say 5 Infantry and 5 skirmishers.
The frontage is 8 (I may have this wrong, but the important bit is that it is more than my infantry) and the enemy have 3 units.
Any sensible commander would deploy with 5 infantry with 5 skirmishers against the 3 enemy. This gives overwhelming fire power and flank attacks too. But no, the system deploys with a main line of 8 (5 infantry and 3 skirmishers) and only 2 skirmishers to provide missile and support. Now, in all probability I will still win the battle, but the odds of me taking some damage to my units increases significantly the skirmish attack is much reduced meaning a stronger opponent for the melee phase and the melee phase has no support for 1 of the melee. It also means that 3 of my line don't actually do anything in the battle.
Can something be done to improve this?
Either we need a deployment that should be 'the length of the enemy line' + 2, or flanking attacks should be allowed for the extra line units.
Another bad example recently I saw was cavalry being deployed in the main line, when there were infantry available for the main line and there were no cavalry left for flank attacks! This was compounded by the fact that the enemy had no cavalry so that the cavalry missed the opportunity to have free attacks (probable kills) on the flanks.