The Arab vs. Sassanid Persian list feels absolutely perfect. (a thank you)
Posted: Fri Jan 10, 2020 1:45 am
Having just finished a great Pen and Sword book on the military history of Heraclius and Yazdegerd's attempts to hold back the Muslims (War of the Three Gods) I needed some catharsis. I always identify with lost causes, and I must say my experience using the late Sassanid army vs the Conquest army of the Arabs in the TT mod is sublime and incredibly difficult.
One might think that having all those elephants and horse archers and heavy horse would allow you to surround and annihilate the presumptuous Arab foot, and in an immediate sense that is correct. But the wonderful and, I think, accurate way FOGII has chosen to depict the Muslim foot makes this more challenging than it may appear. The superior-quality Muslim Veteran Spearman is a warrior who will always hold firm, pass every cohesion check, and fight until at half or less strength without fail. Not once has a fallen general yet caused a disruption among the main-line spearmen, and even if one gets lucky in an isolated combat the Muslims often recover from disrupted and even fragmented.
The Sassanid heavy foot is really not a bad unit, especially once their quality increases as they get some experience, but they must be used in conjunction with combined arms; ideally with heavy support from massed foot archers. The armies of the Prophet blow through Persian formations with ease. The victories I have achieved have been hard-fought, and usually my infantry are forced back and must hold until my armored horse archers attempt to renew Persian arms. The sole hope of my forces has been the Dailami impact foot, the only unit that can really win a battle against the Arabs on its own terms. And even then, luck is required and often the ferocious charge is not enough to force back the Muslims.
And forget Elephants. The Muslim spearmen eat them alive, and their utility is only as a reserve or a flanking unit; I felt Rostam's fear at Qadissiyah and Bahman's at Nehavend. It's hard not to come to the conclusion that the foe is blessed by their new God.
But the Persian throne, creaking as it may be, has not yet fallen and the invaders will be driven back into the desert wastes from which they came!
Seriously, huge thanks to the FOG team for their incredible work in modeling these two armies. Their strengths and weaknesses feel utterly true to the sources. Same to Paul and the TT mod -- I cannot live without it.
One might think that having all those elephants and horse archers and heavy horse would allow you to surround and annihilate the presumptuous Arab foot, and in an immediate sense that is correct. But the wonderful and, I think, accurate way FOGII has chosen to depict the Muslim foot makes this more challenging than it may appear. The superior-quality Muslim Veteran Spearman is a warrior who will always hold firm, pass every cohesion check, and fight until at half or less strength without fail. Not once has a fallen general yet caused a disruption among the main-line spearmen, and even if one gets lucky in an isolated combat the Muslims often recover from disrupted and even fragmented.
The Sassanid heavy foot is really not a bad unit, especially once their quality increases as they get some experience, but they must be used in conjunction with combined arms; ideally with heavy support from massed foot archers. The armies of the Prophet blow through Persian formations with ease. The victories I have achieved have been hard-fought, and usually my infantry are forced back and must hold until my armored horse archers attempt to renew Persian arms. The sole hope of my forces has been the Dailami impact foot, the only unit that can really win a battle against the Arabs on its own terms. And even then, luck is required and often the ferocious charge is not enough to force back the Muslims.
And forget Elephants. The Muslim spearmen eat them alive, and their utility is only as a reserve or a flanking unit; I felt Rostam's fear at Qadissiyah and Bahman's at Nehavend. It's hard not to come to the conclusion that the foe is blessed by their new God.
But the Persian throne, creaking as it may be, has not yet fallen and the invaders will be driven back into the desert wastes from which they came!
Seriously, huge thanks to the FOG team for their incredible work in modeling these two armies. Their strengths and weaknesses feel utterly true to the sources. Same to Paul and the TT mod -- I cannot live without it.