Supply limit system is weirdly implemented and other feedback
Posted: Sat Dec 28, 2019 6:34 pm
The supply limit system does not work well at all and is a downgrade from the Panzer Corps/Order of Battle model.
I am currently at 35/34 supply because someone "stole" one unit of supply (btw, this should never happen). I can still deploy all 35 units and there is no penalty, it just wildly ticks me off.
I cannot recruit new units such as the lizards I want very badly for these interminable swamp levels without disbanding my existing units. Given that they are all max tiered -- many with 6 levels of XP -- and the refund is a piddly sum of cash, this is wildly unappealing. I want to specialize my army with monster groups based on the map (ex trolls + extra heavy artillery for when city fights are happening, a full company of skirmish lizards on water maps), instead I am using the same core throughout. This would mean going over my supply cap in recruited units and only deploying the 35 supply I am allowed to bring. This is standard for OOB and Panzer Corps, so why isn't it in here?
I would like to be able to use monsters as mercenaries to get around the supply issue. The only options are the fantasy vikings. Why aren't ogres and lizards in the mercenary recruit pool?
Please allow naming units from level 1 and please allow renaming heroes. I use names to sort units into formations to ease planning and deployment, and to create standardized formations for planning purposes. Not having them from level 1 complicates my play without adding value (as I very much doubt most people go to the trouble of giving roleplay names to their units). At the very least make this a toggle in the options menu. Here is an example I currently have 2x heavy infantry companies (2x spear, 1x axe, 2x slinger) and 1x light infantry company (2x javelin, 2x berzerker type) each with a mage (dragon killing duty) and a combat leader (rally spam for magic resistance). I also have a troll company with two armored chargers and a troll artillery, a cavalry company of 1 skirmish and 1 shock cavalry, and an independent tracker allocated on an as needed basis. He's surprisingly effective at racking up kills on the lizards as they like to retreat after a sufficiently heavy morale shock. I would like to add a lizard company of some sort and use them instead of the troll and cavalry company depending on the map. Even though I have an enormous resource reserve this simply isn't an option. Why? I suspect I will be similarly frustrated when I inevitably receive some imperial unit lines and can't recruit them.
Please copy the deployment style from Panzer Corps or Order of Battle. Right now deployment auto grabs the next unit in the list and overwrites placed units when an errant right click occurs. This is wildly annoying behavior and I feel I am constantly fighting it to achieve the results I want. Swapping equipment during deployment is such a nightmare that I have taken to doing it during the first turn.
The hex grid is very "scifi" in style. I know this isn't particularly important, but solid faint grey lines would look less weird honestly.
As a final note, please allow basic spears to fortify. The early game is extremely hard relative to the rest of the game and the balance would be much improved by giving the player a solid "base of fire" unit that they can rely on to absorb punishment while earning their way to reaction fire units.
I am currently at 35/34 supply because someone "stole" one unit of supply (btw, this should never happen). I can still deploy all 35 units and there is no penalty, it just wildly ticks me off.
I cannot recruit new units such as the lizards I want very badly for these interminable swamp levels without disbanding my existing units. Given that they are all max tiered -- many with 6 levels of XP -- and the refund is a piddly sum of cash, this is wildly unappealing. I want to specialize my army with monster groups based on the map (ex trolls + extra heavy artillery for when city fights are happening, a full company of skirmish lizards on water maps), instead I am using the same core throughout. This would mean going over my supply cap in recruited units and only deploying the 35 supply I am allowed to bring. This is standard for OOB and Panzer Corps, so why isn't it in here?
I would like to be able to use monsters as mercenaries to get around the supply issue. The only options are the fantasy vikings. Why aren't ogres and lizards in the mercenary recruit pool?
Please allow naming units from level 1 and please allow renaming heroes. I use names to sort units into formations to ease planning and deployment, and to create standardized formations for planning purposes. Not having them from level 1 complicates my play without adding value (as I very much doubt most people go to the trouble of giving roleplay names to their units). At the very least make this a toggle in the options menu. Here is an example I currently have 2x heavy infantry companies (2x spear, 1x axe, 2x slinger) and 1x light infantry company (2x javelin, 2x berzerker type) each with a mage (dragon killing duty) and a combat leader (rally spam for magic resistance). I also have a troll company with two armored chargers and a troll artillery, a cavalry company of 1 skirmish and 1 shock cavalry, and an independent tracker allocated on an as needed basis. He's surprisingly effective at racking up kills on the lizards as they like to retreat after a sufficiently heavy morale shock. I would like to add a lizard company of some sort and use them instead of the troll and cavalry company depending on the map. Even though I have an enormous resource reserve this simply isn't an option. Why? I suspect I will be similarly frustrated when I inevitably receive some imperial unit lines and can't recruit them.
Please copy the deployment style from Panzer Corps or Order of Battle. Right now deployment auto grabs the next unit in the list and overwrites placed units when an errant right click occurs. This is wildly annoying behavior and I feel I am constantly fighting it to achieve the results I want. Swapping equipment during deployment is such a nightmare that I have taken to doing it during the first turn.
The hex grid is very "scifi" in style. I know this isn't particularly important, but solid faint grey lines would look less weird honestly.
As a final note, please allow basic spears to fortify. The early game is extremely hard relative to the rest of the game and the balance would be much improved by giving the player a solid "base of fire" unit that they can rely on to absorb punishment while earning their way to reaction fire units.