No Input Issues
Posted: Sun Dec 22, 2019 5:36 pm
After most recent update I am unable to get past the opening menu. The mouse does not seem to work. No input on this screen alone. Must Ctrl+Alt+Del to get the program to quite. I have both the Slitherine and Steam versions loaded and it happens on both.
Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 26.21.14.4166
Begin MonoManager ReloadAssembly
- Completed reload, in 1.638 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 9.620100 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The referenced script (SteamDataAttributionConfig) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 294)
[<Start>d__46.Start] Starting 01.00.08277
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[<Start>d__46.PrintSystemInformation]
Desktop
OS: Windows Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz Cores: 12 Frequency: 2904
GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1050 Ti with Max-Q Design
API: Direct3D 11.0 [level 11.1]
RAM: 32499 MB
BAT: Full 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[<Start>d__46.Start] Slitherine Integration
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[StopwatchProfiling.Dispose] Loading all Unit Models took 00:00:04.9758074
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 3.028800 ms
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 56412 unused Assets to reduce memory usage. Loaded Objects now: 36749.
Total: 84.404600 ms (FindLiveObjects: 3.646500 ms CreateObjectMapping: 7.909800 ms MarkObjects: 51.217600 ms DeleteObjects: 21.630500 ms)
[<Start>d__46.GameStart] GameRoot Startup took: 00:00:13.3126829
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 26.21.14.4166
Begin MonoManager ReloadAssembly
- Completed reload, in 1.638 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 9.620100 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The referenced script (SteamDataAttributionConfig) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 294)
[<Start>d__46.Start] Starting 01.00.08277
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[<Start>d__46.PrintSystemInformation]
Desktop
OS: Windows Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz Cores: 12 Frequency: 2904
GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1050 Ti with Max-Q Design
API: Direct3D 11.0 [level 11.1]
RAM: 32499 MB
BAT: Full 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[<Start>d__46.Start] Slitherine Integration
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[StopwatchProfiling.Dispose] Loading all Unit Models took 00:00:04.9758074
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 3.028800 ms
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 56412 unused Assets to reduce memory usage. Loaded Objects now: 36749.
Total: 84.404600 ms (FindLiveObjects: 3.646500 ms CreateObjectMapping: 7.909800 ms MarkObjects: 51.217600 ms DeleteObjects: 21.630500 ms)
[<Start>d__46.GameStart] GameRoot Startup took: 00:00:13.3126829
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)