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No Input Issues

Posted: Sun Dec 22, 2019 5:36 pm
by majdadsf
After most recent update I am unable to get past the opening menu. The mouse does not seem to work. No input on this screen alone. Must Ctrl+Alt+Del to get the program to quite. I have both the Slitherine and Steam versions loaded and it happens on both.

Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 26.21.14.4166
Begin MonoManager ReloadAssembly
- Completed reload, in 1.638 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 9.620100 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The referenced script (SteamDataAttributionConfig) on this Behaviour is missing!

(Filename: Line: 195)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 294)

[<Start>d__46.Start] Starting 01.00.08277

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__46.PrintSystemInformation]
Desktop
OS: Windows Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz Cores: 12 Frequency: 2904
GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1050 Ti with Max-Q Design
API: Direct3D 11.0 [level 11.1]
RAM: 32499 MB
BAT: Full 1


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__46.Start] Slitherine Integration

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Loading all Unit Models took 00:00:04.9758074

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 3.028800 ms
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 56412 unused Assets to reduce memory usage. Loaded Objects now: 36749.
Total: 84.404600 ms (FindLiveObjects: 3.646500 ms CreateObjectMapping: 7.909800 ms MarkObjects: 51.217600 ms DeleteObjects: 21.630500 ms)

[<Start>d__46.GameStart] GameRoot Startup took: 00:00:13.3126829

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Re: No Input Issues

Posted: Sun Dec 22, 2019 6:36 pm
by zakblood
welcome to the forum,

can you go into the doc's folder and delete both files there called, custom and first time and try again thanks

Re: No Input Issues

Posted: Sun Dec 22, 2019 7:41 pm
by majdadsf
Sorry, still no input recognized

Re: No Input Issues

Posted: Sun Dec 22, 2019 8:53 pm
by zakblood
can you post your report for windows from the link?

viewtopic.php?f=567&t=93965

and then i'll take a look and see what devices your running and any error message etc or see anything odd that stands out and then make another comment or offer more advice thanks

Re: No Input Issues

Posted: Sun Dec 22, 2019 10:15 pm
by majdadsf
Here it is.

Re: No Input Issues

Posted: Mon Dec 23, 2019 7:35 am
by zakblood
Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Language: English (Regional Setting: English)
Processor: Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz (12 CPUs), ~2.9GHz
Memory: 32768MB RAM


Card name: Intel(R) UHD Graphics 630
Display Memory: 16377 MB
Dedicated Memory: 128 MB
Shared Memory: 16249 MB
Current Mode: 3840 x 2160 (32 bit) (60Hz)
Monitor Id: SHP148D
Native Mode: 3840 x 2160(p) (59.997Hz)

Card name: NVIDIA GeForce GTX 1050 Ti with Max-Q Design
Display Memory: 20270 MB
Dedicated Memory: 4021 MB
Shared Memory: 16249 MB

Code: Select all

https://pureinfotech.com/set-gpu-app-windows-10/
simply follow the guide on how to make the card be the default instead of the onboard chip for the GPU and the game will work fine

Re: No Input Issues

Posted: Mon Dec 23, 2019 2:43 pm
by majdadsf
Sorry, made no difference, still no input on opening menu.
Dan

Re: No Input Issues

Posted: Mon Dec 23, 2019 2:48 pm
by zakblood
have you got any controls or flight sticks? joypads or anything usb other than keyboard and mouse plugged it, if so unplug and re try

if none work, open a support ticket with staff support and they will take a look, sorry mine didn't work

https://www.slitherine.com/member/helpdesk

Re: No Input Issues

Posted: Thu Dec 26, 2019 10:29 am
by VPaulus
Steam or standalone version?

If it's Steam try using the beta version:
https://steamcommunity.com/app/1025440/ ... 105885379/

Re: No Input Issues

Posted: Thu Dec 26, 2019 3:41 pm
by majdadsf
Stand alone version

Re: No Input Issues

Posted: Fri Dec 27, 2019 10:30 am
by VPaulus
I'm sorry but as the office is closed for the holidays, you'll have to wait until it reopens for the release of the patch that will fix your issue.

If you want to play it now you have to reinstall the game and update the game with the previous update version.

I'm sorry for all the inconvenience.

Re: No Input Issues

Posted: Mon Dec 30, 2019 7:47 am
by OBG_primetide
Hi, as mentioned above we have fixed the bug and released a beta version through Steam. As Slitherine's office is closed for the holidays we have to wait for it being released to the standalone version, unfortunately. If you go to the steam forum https://steamcommunity.com/app/1025440/ ... 105885379/
you will be able to find details on it as well as a possible workaround.