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Question to devs
Posted: Sun Dec 15, 2019 7:15 pm
by Yarev
A) Raiding - what exactly does it do? When I raid a region I dont seem to know what exactly do I gain? Money, manpower or metal OR its just a penalty towards the region that was raided. I really wish it was more transparent. A simple message that a region X was raided and I got X amount of money or whatever would be very helpfull.
B) I would love to see some more info about the money I get every turn and money spent on military upkeep as it is now it just doesnt add up (example : I have +30 money every turn, I recruit 2 units that cost 13 each in upkeep so once recruited I should get 30-26= 4 every turn but somehow thats not the case! I understand that income from trading changes every turn but I really wish the economy was more transparent. The other example is the war. Before I wage war I have surplus of money every turn but once I declare war the money drops significantly and I wasnt even trading with that country so why the sudden drop?
C) A trading ledger wich shows wich countries I trade ( import,export) how much money (trade deficit) would be very helpfull
D) Love the new enhanced diplomacy so far but too early for me to give feedback
Re: Question to devs
Posted: Sun Dec 15, 2019 7:56 pm
by loki100
A - fairly straightforward, you set this option, invade an enemy region and get returned to your starting region even if you win. Very handy if you want to beat an indy-x army sitting on your borders without conquering a possibly low value region
Re: Question to devs
Posted: Mon Dec 16, 2019 12:59 pm
by Soar
Yarev wrote: ↑Sun Dec 15, 2019 7:15 pm
A) Raiding - what exactly does it do? When I raid a region I dont seem to know what exactly do I gain? Money, manpower or metal OR its just a penalty towards the region that was raided. I really wish it was more transparent. A simple message that a region X was raided and I got X amount of money or whatever would be very helpfull.
Successful raids usually earn you money. You get a message, and I'm pretty sure it tells you how much, so check your message settings at the bottom left - maybe your Message Importance setting is not set low enough?
loki100 wrote: ↑Sun Dec 15, 2019 7:56 pm
A - fairly straightforward, you set this option, invade an enemy region and get returned to your starting region even if you win. Very handy if you want to beat an indy-x army sitting on your borders without conquering a possibly low value region
That's the Retaliate option, not raiding.
Re: Question to devs
Posted: Mon Dec 16, 2019 1:55 pm
by Pocus
In general, be sure to turn priority to average, and not top, or you'll miss a lot of messages.
Money reporting is indeed not super detailed, doing more would ask for some serious UI work though and UI is never done (we add QOL on each patch though).
If your money drops when you got to war, that's mostly because you get a 25% discount on upkeep for units in your home territory

Re: Question to devs
Posted: Mon Dec 16, 2019 6:31 pm
by Yarev
Pocus wrote: ↑Mon Dec 16, 2019 1:55 pm
In general, be sure to turn priority to average, and not top, or you'll miss a lot of messages.
Money reporting is indeed not super detailed, doing more would ask for some serious UI work though and UI is never done (we add QOL on each patch though).
If your money drops when you got to war, that's mostly because you get a 25% discount on upkeep for units in your home territory
To be honest I have never heard of priority messages but will deffinetly turn that on ( shouldn't it be like that by default?)
I didnt know about 25% (discount on upkeep for units in your home territory) = That explains it!
Re: Question to devs
Posted: Tue Dec 17, 2019 8:21 am
by Pocus
If you open the message panel (bottom left button on the screen), then you get several filtering options on it, one is to see messages at average and top priority.
Re: Question to devs
Posted: Tue Dec 17, 2019 6:46 pm
by Yarev
Yeah got it
Didnt even noticed the bottom left option
All in all this game is getting better and better, really like that I can change difficulty setting during the game (increase difficulty when I'm steamrolling)