AI problem: Skirmishers stopping Heavy Foots?
Posted: Sun Dec 01, 2019 2:11 pm
Hi
I thought I more or less understood the AI settings of the game. However I encountered this week something I do not understand.
In an epic battle I'm creating I want a line of Heavy Foot to advance to a certain point without being distracted too much by skirmishers that may be in their path.
So I set the aggression for that group to 902.
Based on
2 - Move at speed of slowest unit in team
4 - Ignore all enemy unless close - don't move towards them even if close
128 - Non-lights ignore light troops unless they are very close
256 - Ignore foot unless close
512 - Ignore mounted unless close
However when one of the HF units encounters a LF unit on its path it just stops.
It does not attack and also does no advance anymore on following turns. The red line was the starting point of the pike units. The raw pike units are from different groups and had been set to "64 - Stay in current tile".
As you can see the pike units with no skirmishers within two tiles moved the full two tiles. The two pike units with a slinger unit in their path moved up to these slinger units, but did not attack them. The pike unit with a light spear unit in front of it did not move at all nor did it attack the light spear unit. This remained the same on following turns. So these skirmisher units could keep on slinging stones and spears at these pike units without getting attacked or the pike unit trying to move away,
I do not think this is correct, but what am I doing wrong? Can someone please explain this?
When I use "8 - Ignore all enemy unless close - engage them as per other orders if close" instead of 4, so with the AI aggression set to 906, the pike units do attack the skirmisher units but also the pike units next to the units with the skirmishers units on their path move to them. But this is just what I want to prevent them doing. No need to have the line disrupted by skirmishers.
I thought I more or less understood the AI settings of the game. However I encountered this week something I do not understand.
In an epic battle I'm creating I want a line of Heavy Foot to advance to a certain point without being distracted too much by skirmishers that may be in their path.
So I set the aggression for that group to 902.
Based on
2 - Move at speed of slowest unit in team
4 - Ignore all enemy unless close - don't move towards them even if close
128 - Non-lights ignore light troops unless they are very close
256 - Ignore foot unless close
512 - Ignore mounted unless close
However when one of the HF units encounters a LF unit on its path it just stops.
It does not attack and also does no advance anymore on following turns. The red line was the starting point of the pike units. The raw pike units are from different groups and had been set to "64 - Stay in current tile".
As you can see the pike units with no skirmishers within two tiles moved the full two tiles. The two pike units with a slinger unit in their path moved up to these slinger units, but did not attack them. The pike unit with a light spear unit in front of it did not move at all nor did it attack the light spear unit. This remained the same on following turns. So these skirmisher units could keep on slinging stones and spears at these pike units without getting attacked or the pike unit trying to move away,
I do not think this is correct, but what am I doing wrong? Can someone please explain this?
When I use "8 - Ignore all enemy unless close - engage them as per other orders if close" instead of 4, so with the AI aggression set to 906, the pike units do attack the skirmisher units but also the pike units next to the units with the skirmishers units on their path move to them. But this is just what I want to prevent them doing. No need to have the line disrupted by skirmishers.