Changing number of turns:
Open 1914.lua
at the top you will find
Try changing that.
Also look at
function(setturndate)
This function controls how much time passes with each turn (in PotzBlitz: 2 weeks per turn in 1914, 4 weeks from 1915-18)
If you want to return to the original time per turn you can replace the function with the original one. This will restore 2 weeks per turn after turn 5:
Code: Select all
function SetTurnDate()
if game.turn > 5 then
game.date:AdvanceWeeks(2)
end
end
Modifying events to match new number of turns:
Search the events.lua and diplomacy.lua scripts for occurrences of
which is the number of the game turn
which is the number of the current month (1 to 12)
which is the number of the current year (1914, 1915 etc.)
You will need to judge if your new number of turns will change the outcome of any event.
A simple example:
In Potzblitz the Christmas event triggers on turn 14 because each turn represents 2 weeks and turn 14 is late December.
If you would have changed the time per turn to 1 week you would need to trigger the event on turn 28 instead.
As you can see changing the number of turns is not easily done and will require A LOT of work to synchronize all stuff (including research times etc.).
Of course you can experiment but I guarantee you will get crazy results.
I would better not try it at all, if I were you.
