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[TESTING] Scen. Kirkwell
Posted: Sat Nov 30, 2019 1:56 am
by vexiliant
Would this be right? (Gameplay wise; not the details in the editor; I didn't finish all of it

)
I want to see if this scenario is completely fine.
[DROPBOX LINK REMOVED]
Re: [TESTING] Scen. Kirkwell
Posted: Sat Nov 30, 2019 1:58 am
by vexiliant
Please, if you do see any flaws within the scenario, tell me!
I will learn from the mistakes you've given me.
Re: [TESTING] Scen. Kirkwell
Posted: Sun Dec 15, 2019 10:09 pm
by terminator
3 comments:
-if you reveal from the beginning the position of the MG Foxhole by the infantry, this MG Foxhole loses much of its interest because its main characteristic is to hide itself
-you could put mines where the Czech hedgehogs are
-this scenario is original because there is no primary objective (at the beginning)

- Kirkwell.jpg (512.29 KiB) Viewed 920 times
Re: [TESTING] Scen. Kirkwell
Posted: Fri Dec 20, 2019 4:46 am
by vexiliant
terminator wrote: ↑Sun Dec 15, 2019 10:09 pm
-if you reveal from the beginning the position of the MG Foxhole by the infantry, this MG Foxhole loses much of its interest because its main characteristic is to hide itself
The main reason why I did put it there was so it can wear off your units (Damage). But yeah, it does, I see your reasoning!
[?]: Is there anyway to hide it without visibility of 1 hex less? (Visibility wise) Or where when it attacks its shown?
terminator wrote: ↑Sun Dec 15, 2019 10:09 pm
-you could put mines where the Czech hedgehogs are
Elaborate. Wouldn't the Blue team units get effected by the change[1]? The hedgehogs were there for the purpose of decor.
[1]: It only shows on No Man's Land (Both land and naval), so I am of confused.
terminator wrote: ↑Sun Dec 15, 2019 10:09 pm
-this scenario is original because there is no primary objective (at the beginning)
What do you mean by that? If you're talking about how "unique" the Pri. Obj is and how there isn't any, then thanks. I did try to do something new for this scenario since I saw you can hide it

Re: [TESTING] Scen. Kirkwell
Posted: Fri Dec 20, 2019 9:37 am
by Erik2
You can't hide a pri/sec, but you can enable/disable it.
A disabled one is not currently in play (and invisible)..
Re: [TESTING] Scen. Kirkwell
Posted: Sat Dec 21, 2019 6:27 am
by vexiliant
Erik2 wrote: ↑Fri Dec 20, 2019 9:37 am
You can't hide a pri/sec, but you can enable/disable it.
A disabled one is not currently in play (and invisible)..
Ah, that's what I meant
