Page 1 of 1

[Gameplay Bug] Calculation CPs [New]

Posted: Tue Nov 19, 2019 11:48 am
by Erik2
There's a nifty option in the editor which allows players in single play scenarios to exchange on-map core units with resources/command points.
Very handy when creating campaign scenarios as well.

But there's a bug in the calculation.
Land units deployed on water hexes are calculated as naval units and the player is given naval CPs instead of land CPs.
Note in the screenshot that all Wehrmacht and Waffen SS naval CPs should be land CPs.
CPs.jpg
CPs.jpg (20.33 KiB) Viewed 821 times

Re: [Gameplay Bug] Calculation CPs [New]

Posted: Mon Dec 23, 2019 11:26 pm
by Zekedia222
I think thats just because the game probably registers all units on water as ‘naval’. Not sure how much can be done. It’d have to look for only certain classes of nval units.

Re: [Gameplay Bug] Calculation CPs [New]

Posted: Tue Dec 24, 2019 10:36 am
by Erik2
All units are already classified as Category Land, Naval or Air (used in Check Unit Count trigger).
This is independent on what terrain type the unit is deployed on.
So in my non-programmer head this should be easy to fix.