Moving back
Posted: Sun Nov 17, 2019 8:24 pm
If there are no enemy units in charge range and a unit retires to its rear (moves backwards) can it drop a cohesion level?
A simplified distance-based algorithm is used to determine whether a test is taken. The enemy don’t have to actually be able to charge. They just have to be close enough for the men in the falling back unit to feel threatened - real world charges don’t have to start a certain distance away, and troops panicking when ordered to fall back don’t only do so after carefully working out whether an enemy charge could reach them “next turn”.Cunningcairn wrote: ↑Sun Nov 17, 2019 8:24 pm If there are no enemy units in charge range and a unit retires to its rear (moves backwards) can it drop a cohesion level?
Thanks that makes perfect sense.rbodleyscott wrote: ↑Sun Nov 17, 2019 10:23 pmA simplified distance-based algorithm is used to determine whether a test is taken. The enemy don’t have to actually be able to charge. They just have to be close enough for the men in the falling back unit to feel threatened - real world charges don’t have to start a certain distance away, and troops panicking when ordered to fall back don’t only do so after carefully working out whether an enemy charge could reach them “next turn”.Cunningcairn wrote: ↑Sun Nov 17, 2019 8:24 pm If there are no enemy units in charge range and a unit retires to its rear (moves backwards) can it drop a cohesion level?
In short, it is proximity test, not an actual charge capability test.
And it is intentionally left vague so that players will not be able to know exactly when it is safe to fall back or not. Because it would be unrealistic if they did.