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[Bug?] Gold, Manpower, Metal menu tab not working [newest game version!]

Posted: Fri Nov 08, 2019 9:00 pm
by niki_belucci
Hi all,

just learning this great game and enjoying it so far. In parallel to learning the game through "learning by doing" I`m also often checking the manual to learn what`s happening "under the hood". Now I encounter a strange display of the Gold, Manpower and Metall status tab in the "Recruit Military" menu. This is not showing logical values.

I hope I can explain what I mean with the help of pictures:

1) Inital Situation: in the recruiting menu

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2) Now recruiting one unit: the seperate gold, manpower, metall tab within the recruiting menu is adjusted accordingly (now showing 125 gold, etc.)

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3)Now clicking again into this province or in some of my other provinces: the seperate gold, manpower, metall tab within the recruiting tab is now showing the initial values before the recruitment with adjusted gain/diff of gold (e.g. Gold: +29 - 150 = -121, etc...) Shouldn`t it rather show me the global gold, mp, metall values AFTER one-time recruiting costs and adjusted net gain/diff (i.e.: the unit`s maintenance costs get factored into the overall calculation)

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Would be really great if some of the devs could clarify. Thanks!

Re: [Bug?] Gold, Manpower, Metal menu tab not working

Posted: Sat Nov 09, 2019 12:42 am
by AndrewGardner
Yes, this looks like a bug.

Re: [Bug?] Gold, Manpower, Metal menu tab not working

Posted: Fri Jun 19, 2020 6:07 pm
by niki_belucci
@AndrewGardner After some time away and your great new update I`m playing the game in a huge PBEM match. We just started and now it looks like the old bug came bug in some other way? --> Something wrong with my version?

1) Producing a unit does not deduct the ressources tab (neither globally on the top nor on the recruiting tab):

Production tab - still the 200 gold, 100 manpower and 100 metal

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Global ressources tab: starting values 200 gold, 100 manpower and 100 metal

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Re: [Bug?] Gold, Manpower, Metal menu tab not working [newest game version!]

Posted: Wed Jun 24, 2020 12:52 pm
by Pocus
The cost is only deduced when you actually produce the unit. For gameplay misunderstanding like this one, you'll get more attention in the main forum, as this is not a technical bug like an installation problem or a video problem.