My first 1.5.21 game --- observations!
Posted: Tue Nov 05, 2019 8:43 am
(1) I had one cav unit chase a defeated cav unit in melee for 4-5 turns clear across the map. Usually, pursuit only lasts a turn. If this is not WAD; I have save games of this.
(2) Usually, the skirmisher line will get in a few volleys and clear the area as the heavies arrive. For the most part, this did not happen. Needless, to say this was not a winning strategy. (A human certainly would have won with IMPACT FOOT units which the skirmishers were blocking from fighting.) Screenshot follows. (This went on for 5-7 turns.)
NOTE: I finally charged many of the skirmish units on turn #23 knowing that I couldn't be pulled badly out of place and that I was going to win anyway. I don't know the game rules well enough, but I think the AI may have locked those skirmishers in place with nowhere to evade to. They were easily shattered on turn #24. The good news was that the Roman battle line was more cohesive as it crossed the field than I have seen in the past.
Fewer heavy units were pulled out of the main fight than in the past by skirmishers and cavalry. This may also have been good ... in the past too many heavy units were detached to negate skirmishers and cavalry, but the end approach was that I was able to across the game pick off: 1 x Triarii, 2 x Legion, 2 x Cav. Using about 4 x Cretan Archers, 2 x Horse Archers, 4 x Amored Cav (but it should noted that by this point my units had graduated to elite).
(2) Usually, the skirmisher line will get in a few volleys and clear the area as the heavies arrive. For the most part, this did not happen. Needless, to say this was not a winning strategy. (A human certainly would have won with IMPACT FOOT units which the skirmishers were blocking from fighting.) Screenshot follows. (This went on for 5-7 turns.)
NOTE: I finally charged many of the skirmish units on turn #23 knowing that I couldn't be pulled badly out of place and that I was going to win anyway. I don't know the game rules well enough, but I think the AI may have locked those skirmishers in place with nowhere to evade to. They were easily shattered on turn #24. The good news was that the Roman battle line was more cohesive as it crossed the field than I have seen in the past.
Fewer heavy units were pulled out of the main fight than in the past by skirmishers and cavalry. This may also have been good ... in the past too many heavy units were detached to negate skirmishers and cavalry, but the end approach was that I was able to across the game pick off: 1 x Triarii, 2 x Legion, 2 x Cav. Using about 4 x Cretan Archers, 2 x Horse Archers, 4 x Amored Cav (but it should noted that by this point my units had graduated to elite).