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SUGGESTION: Red Bad, Green Good

Posted: Sat Oct 26, 2019 6:28 pm
by uneducated
Besieger (Good) Red Icon
Clumsy (Bad) Green Icon

These would better be denoted as:
Besieger (Good) Green Icon
Clumsy (Bad) Red Icon

There ought to be an intuitive and unified colour theme across all the beni and mali for Units and other aspects of the game.

Whilst on this topic, do Besieger Units gain their benefit both whilst besieging and being besieged?
Is the "malus", Coward, actually a bonus when conducting and or being subjected to a siege?

Re: SUGGESTION: Red Bad, Green Good

Posted: Sat Oct 26, 2019 9:04 pm
by Soar
Besiegers don't gain their bonus when defending against a siege. As regards to the 'Coward' trait, the manual says it gives "-1 movement, -1 on all values in a siege", which seems pretty unambigiously negative.

Re: SUGGESTION: Red Bad, Green Good

Posted: Sun Oct 27, 2019 2:24 am
by USGrant1962
I agree, the game could use a makeover of the graphic colors and symbols. Why does gaining a slave (good) show the revolt symbol (bad)?

Re: SUGGESTION: Red Bad, Green Good

Posted: Sun Oct 27, 2019 8:17 am
by uneducated
Soar wrote: Sat Oct 26, 2019 9:04 pm Besiegers don't gain their bonus when defending against a siege. As regards to the 'Coward' trait, the manual says it gives "-1 movement, -1 on all values in a siege", which seems pretty unambigiously negative.
Here is the benus:
Coward Siege Benus.png
Coward Siege Benus.png (417.03 KiB) Viewed 1929 times

Re: SUGGESTION: Red Bad, Green Good

Posted: Mon Oct 28, 2019 1:03 pm
by Morbio
I've always interpreted the coward trait as a positive thing for a besieged unit. I'm assuming that he drives the local army and populace harder to build fortifications and stockpile food etc.

Have I been misinterpreting this? Is the coward +2 actually a negative modifier for the beseiged army?

Re: SUGGESTION: Red Bad, Green Good

Posted: Mon Oct 28, 2019 4:11 pm
by lostangelonline
I was also misled sometimes by the colors used. Green icon for "coward" and "food usage", or red for "combat power" are some of them, but there are many.

Re: SUGGESTION: Red Bad, Green Good

Posted: Thu Jan 16, 2020 9:30 pm
by nats
Yeah I mentioned this during the beta - strange use of colours in the GUI.

Re: SUGGESTION: Red Bad, Green Good

Posted: Fri Jan 17, 2020 1:53 pm
by Seamus
I would guess pretty minor things to change too. Probably just change out one string: boom, new color/texture applied?

Re: SUGGESTION: Red Bad, Green Good

Posted: Fri Jan 17, 2020 8:10 pm
by Hister_MatrixForum
Being raided icon colors are at least to me not making sense. I get black raid icon for my defenders fully deflecting the raid and green for when my defenders are overrun and totall pillaging happens. For me it should have been turned around. :D