LH cannot charge
Posted: Wed Oct 16, 2019 3:29 pm
Can anyone please tell me why my LH cannot charge the rear of the MF in the picture below?
You used 4 aps to get there, so what did you do prior?Cunningcairn wrote: ↑Wed Oct 16, 2019 3:29 pm Can anyone please tell me why my LH cannot charge the rear of the MF in the picture below?
LH cannot charge.jpg
LH moved one space to current position and LF went in behind to prevent recoil. I've done this many times in the past.TheGrayMouser wrote: ↑Wed Oct 16, 2019 3:54 pmYou used 4 aps to get there, so what did you do prior?Cunningcairn wrote: ↑Wed Oct 16, 2019 3:29 pm Can anyone please tell me why my LH cannot charge the rear of the MF in the picture below?
LH cannot charge.jpg
I was not out of arc and moved one square only. I started in the square where the LF behind the LH is now standing and was facing ( 45 deg angle NE) the MF from the start.TheGrayMouser wrote: ↑Wed Oct 16, 2019 4:15 pm You must have been out of arc to charge. I can tell because you have used you free turn, otherwise you would be able to move 4 grids to the west, but you can only move two.
Further to this why can I only move 2 squares to the West (left) ? Is that all you can move with 16 AP? Or is that because I will need to make a second turn?Cunningcairn wrote: ↑Wed Oct 16, 2019 4:30 pmI was not out of arc and moved one square only. I started in the square where the LF behind the LH is now standing and was facing ( 45 deg angle) the MF from the start.TheGrayMouser wrote: ↑Wed Oct 16, 2019 4:15 pm You must have been out of arc to charge. I can tell because you have used you free turn, otherwise you would be able to move 4 grids to the west, but you can only move two.
Cunningcairn wrote: ↑Wed Oct 16, 2019 4:30 pmI was not out of arc and moved one square only. I started in the square behind the LF that is now behind the LH and was facing the MF from the start.TheGrayMouser wrote: ↑Wed Oct 16, 2019 4:15 pm You must have been out of arc to charge. I can tell because you have used you free turn, otherwise you would be able to move 4 grids to the west, but you can only move two.
This East/West talk is confusing something very simple.I cannot charge the unit directly to my front and I don't have to turn to do so. I was one square back at the start of my move facing 45 degrees to the right of the unit I want to charge. I moved the LH forward the one square and then moved the LF into the position the LH had been in to prevent the LH recoiling after impact. I have 16 AP left and cannot charge. Why not?TheGrayMouser wrote: ↑Wed Oct 16, 2019 4:51 pmCunningcairn wrote: ↑Wed Oct 16, 2019 4:30 pmI was not out of arc and moved one square only. I started in the square behind the LF that is now behind the LH and was facing the MF from the start.TheGrayMouser wrote: ↑Wed Oct 16, 2019 4:15 pm You must have been out of arc to charge. I can tell because you have used you free turn, otherwise you would be able to move 4 grids to the west, but you can only move two.
So, if you started facing east , positioned diagonally behind that light foot you were in arc. But then you moved one grid east and you are now out of arc to charge the archer. You used your free turn to face the archer. It should make sense why you can’t now charge.
( it cost 8 ap’s to change facing 90 degrees.)
It is because they are out of command range of an unengaged general in line of command. ("Reduced CC").I have 16 AP left and cannot charge. Why not?
I have just tested it using the same situation set up in the Editor.Can you recreate this btw??
I can't re-create it. The Blue square is the original position of the LH and the Blue arrow indicates the direction it was facing. The red arrow is its move into the current position. The yellow square is the LF's original position and the yellow arrow its move to its current position. The LH moved leaving 16 AP's the LF moved to prevent recoil. The LH can't charge. Why not?TheGrayMouser wrote: ↑Wed Oct 16, 2019 6:44 pm Dude, I can’t play “clue” with you all day where you give snippets of info ( And also go back and edit your prior words to give more accurate info after the fact) Just draw an arrow on your lh’s position and facing prior to moving, and repost. ( what’s so confusing w using map directions? North up, east right etc etc ?)
Can you recreate this btw??
See my post above.Cunningcairn wrote: ↑Wed Oct 16, 2019 6:57 pmI can't re-create it. The Blue square is the original position of the LH and the Blue arrow indicates the direction it was facing. The red arrow is its move into the current position. The yellow square is the LF's original position and the yellow arrow its move to its current position. The LH moved leaving 16 AP's the LF moved to prevent recoil. The LH can't charge. Why not?TheGrayMouser wrote: ↑Wed Oct 16, 2019 6:44 pm Dude, I can’t play “clue” with you all day where you give snippets of info ( And also go back and edit your prior words to give more accurate info after the fact) Just draw an arrow on your lh’s position and facing prior to moving, and repost. ( what’s so confusing w using map directions? North up, east right etc etc ?)
Can you recreate this btw??
Thanks!rbodleyscott wrote: ↑Wed Oct 16, 2019 6:51 pmIt is because they are out of command range of an unengaged general in line of command. ("Reduced CC").I have 16 AP left and cannot charge. Why not?
Because they are out of command range, the 45 degree turn they have already made has set the "Made Large Turn" flag, which then precludes charging.
If they had made the move in one step they could have charged.
I have just tested it using the same situation set up in the Editor.Can you recreate this btw??
If you are not sure what will happen in a case like this, you can check before moving the other unit, and Undo the original move if the situation isn't to your liking.Cunningcairn wrote: ↑Wed Oct 16, 2019 6:59 pmThanks!rbodleyscott wrote: ↑Wed Oct 16, 2019 6:51 pmIt is because they are out of command range of an unengaged general in line of command. ("Reduced CC").I have 16 AP left and cannot charge. Why not?
Because they are out of command range, the 45 degree turn they have already made has set the "Made Large Turn" flag, which then precludes charging.
If they had made the move in one step they could have charged.
I have just tested it using the same situation set up in the Editor.Can you recreate this btw??
Yes I normally do that but didn't this time due to the short distance the LH had to move and didn't even consider CC.rbodleyscott wrote: ↑Wed Oct 16, 2019 7:00 pmIf you are not sure what will happen in a case like this, you can check before moving the other unit, and Undo the original move if the situation isn't to your liking.Cunningcairn wrote: ↑Wed Oct 16, 2019 6:59 pmThanks!rbodleyscott wrote: ↑Wed Oct 16, 2019 6:51 pm
It is because they are out of command range of an unengaged general in line of command. ("Reduced CC").
Because they are out of command range, the 45 degree turn they have already made has set the "Made Large Turn" flag, which then precludes charging.
If they had made the move in one step they could have charged.
I have just tested it using the same situation set up in the Editor.
Are you saying a cav out of CC making the same move would be allowed to charge?