Achievement issue and other client state musings
Posted: Mon Oct 07, 2019 12:53 am
Minor issue I noticed: I think the code checking for the Master and Servant achievement on Steam (as a client state, break your treaty with your protector). I got the achievement as Rome when I made Syracuse a client state, and integrated Syracuse's only province. Like I said, minor issue, but I thought I'd bring it up.
On that note: Some of the client state interactions seem odd. Playing as Rome with all of Italy and several provinces in Africa and Spain, with 3-4 armies of 100+ combat strength, and the bonus for "relative military strength" compared to 2-5 region nations is on the order of 5%. Which means military strength is basically irrelevant. The modifiers for "your legacy overshadows ours" is also odd--I would think that would make them want to attach themselves to a glorious nation, and as you reach the upper tiers of legacy it also makes it very hard to get any kind of client states. And possibly the most annoying one: "you own some of our objectives" or "we own and won't give up some of your objectives." The first of those two should reduce as the relative strength goes up--do you seriously intend to invade Rome with your little tribal army?--and the second, well, your options are to become a satellite or be invaded.
It just seems odd that Rome, which historically utilized client kingdoms heavily, basically cannot get the smallest of nations to agree to client status (and there is no way to install a client king--something I'm hoping becomes a thing as diplomacy gets looked at and expanded). Allies with 70+ opinion tend to have a 0%-15% acceptance chance, and of several offers Syracuse is the only one that actually accepted. Are others noticing the same sort of thing, or am I just bad at getting people to agree to be clients?
On that note: Some of the client state interactions seem odd. Playing as Rome with all of Italy and several provinces in Africa and Spain, with 3-4 armies of 100+ combat strength, and the bonus for "relative military strength" compared to 2-5 region nations is on the order of 5%. Which means military strength is basically irrelevant. The modifiers for "your legacy overshadows ours" is also odd--I would think that would make them want to attach themselves to a glorious nation, and as you reach the upper tiers of legacy it also makes it very hard to get any kind of client states. And possibly the most annoying one: "you own some of our objectives" or "we own and won't give up some of your objectives." The first of those two should reduce as the relative strength goes up--do you seriously intend to invade Rome with your little tribal army?--and the second, well, your options are to become a satellite or be invaded.
It just seems odd that Rome, which historically utilized client kingdoms heavily, basically cannot get the smallest of nations to agree to client status (and there is no way to install a client king--something I'm hoping becomes a thing as diplomacy gets looked at and expanded). Allies with 70+ opinion tend to have a 0%-15% acceptance chance, and of several offers Syracuse is the only one that actually accepted. Are others noticing the same sort of thing, or am I just bad at getting people to agree to be clients?