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Is the type of terrain influencing the food and max population of a region ?

Posted: Sat Oct 05, 2019 10:15 pm
by Darksky
Just a screenshot:

Image

As you can see it seems there is not such difference in terms of population between wild/rough territories and fertile/plain ones. Should not be much more limitation in harsh territories in term of food and population ? Or maybe this is already in place but I have not noticed it ? :D
I don't think. Just to make an example inside Italy, I have Umbria (mountains) that reached level 23, more than Naples and a bit less of other plain regions.

Re: Is the type of terrain influencing the food and max population of a region ?

Posted: Sat Oct 05, 2019 10:41 pm
by Soar
Workers assigned to food production in mountains and arid terrain already have reduced food output - you can see if you mouse over food workers in different terrains and compare the values. The food output of buildings isn't modified, but certain food-related buildings can't be build in those terrain types (e.g. no farms in arid terrain, no large farms in mountains).

Re: Is the type of terrain influencing the food and max population of a region ?

Posted: Mon Oct 07, 2019 3:27 am
by Southern Hunter
More work on balancing required I suspect. I have seen similar results...it is still pretty easy to get large pops in dodgy terrain.

Re: Is the type of terrain influencing the food and max population of a region ?

Posted: Tue Oct 08, 2019 3:21 pm
by Pocus
Did you start the game in 1.03?

In 1.04 then 1.05 some low pop regions should have a great difficulty booming like in 1.03

Re: Is the type of terrain influencing the food and max population of a region ?

Posted: Tue Oct 08, 2019 7:09 pm
by Darksky
Hi Pocus,

that is a screenshot of a game started with 1.04.

By the way really congrats to you and your team for this game.