When to FOG2 Export?
Posted: Sat Sep 21, 2019 4:56 am
Of course, export if you like to fight.
In TW, auto-resolution usually led to 20% higher casualties for you. In long wars of attrition, auto-resolve could be very costly.
Here one would think only when combat power is close to export. (I find the the auto-resolve to usually be very accurate relative to human results.)
But I think another case is when frontage looks like it will negate your combat power. Why? Well, in the auto-resolve, the implementation of frontage is fairly rigid. But the implementation on a 2D FOG2 map is not nearly as rigid.
For example, yesterday it appeared that my huge skirmisher advantage would have been negated. So, I exported. I did put my "impact foot heavies" way back in the max frontage (which was limited, but fit them well). The skirmisher force deployed and rushed way forward. In essence the skirmishers (too much for frontage) swarmed the enemy and effectively won the battle before the enemy even reached my static heavy defense. Even if they had reached, my static line, their absolute numbers were way down.
So, I believe when frontage would hand you far less killing power than your combat rating, you should export and use time/space to negate frontage.
Comments? Thanks.
In TW, auto-resolution usually led to 20% higher casualties for you. In long wars of attrition, auto-resolve could be very costly.
Here one would think only when combat power is close to export. (I find the the auto-resolve to usually be very accurate relative to human results.)
But I think another case is when frontage looks like it will negate your combat power. Why? Well, in the auto-resolve, the implementation of frontage is fairly rigid. But the implementation on a 2D FOG2 map is not nearly as rigid.
For example, yesterday it appeared that my huge skirmisher advantage would have been negated. So, I exported. I did put my "impact foot heavies" way back in the max frontage (which was limited, but fit them well). The skirmisher force deployed and rushed way forward. In essence the skirmishers (too much for frontage) swarmed the enemy and effectively won the battle before the enemy even reached my static heavy defense. Even if they had reached, my static line, their absolute numbers were way down.
So, I believe when frontage would hand you far less killing power than your combat rating, you should export and use time/space to negate frontage.
Comments? Thanks.