Antigonids - Am I reading it right?
Posted: Wed Sep 11, 2019 3:46 am
So I was loading up multiple nations to get an idea of traits, costs, starting situations etc. for various countries before the diplomacy game. I don't think my knowledge of various nations is as good as others so this seemed like half-decent prep. Anyway, I went to check the Antigonids starting traits because I've never played them and I thought that it was 5 wars: no ageing, 3 wars: half ageing, <3 wars: double ageing. This alone seemed a bit problematic because of how easy it is to circumvent the requirement by warring random nations. The AI doesn't tend to be too aggressive or creative about getting at you if your not contiguous, so any smaller country without a land border can easily have a war maintained against it without any real cost (except war weariness I guess).
However, when I looked at it, it turns out that actually its 5 wars: age decreases, 3 wars: no ageing, <3 wars: double ageing. That is a lot worse, even if you're not going for the full five wars. I'm not 100% sure how every mechanic works but I thought you get a reduction in age through objective conquests as well as events and government changes. This means that even with 3 proxy wars running your government age on balance is probably decreasing? (not sure if the 3% decline happens outside of stable, so we'll leave that aside for now). Meanwhile, while circumventing their major drawback of having to be constantly at war with multiple nations, the bonuses, leaders and generals (not to mention sheer starting size and wealth) are insane.
In single player I don't think it matters because the AI is super aggressive so the Antigonids are in a host of serious wars that they both chose and didn't choose, so I think you largely see it play out as the developer intended. This probably explains the difficult time that the Antigonids so often have in most single player games (although not always), i've often seen them completely fall apart (lost a lot of territory and fragmented, not eliminated) within the first 100 turns. However in multiplayer this seems like it is a bit more of a problem if a somewhat experienced player is at the helm. Normally my theory would be that players should solve these problems themselves (at least until its patched), but looking at the host of positive modifiers that the Antigonids get and the extreme bonus of even 3 proxy wars (particularly for a nation that starts at glorious with all the benefits that confers without the drawback of massive and increasing age penalties), I just think its a bit too much.
I'm usually one for these problems, in multiplayer, to be solved by players, particularly where a game is already asymmetrical and has the potential for intense diplomacy. But the sheer difficulty for nearby nations to both deal with the threat and their multitude of actual, working as intended, drawbacks (ptolemies fleet balancing and threat from the south, Seleucids imminent Maurya threat and Saka) just seems like it might have crossed the line in terms of balance even in an asymmetrical game.
Anyway, maybe this is not news to anyone or I've misunderstood the ageing mechanic, but either way, this really doesn't seem to be how the developer intended it to work. I'm hoping this gets a solution sometime soon in an update, not just for balance, which is probably less important, but more to create the unstable bull in a china shop feel I think the Antigonids were meant to have.
However, when I looked at it, it turns out that actually its 5 wars: age decreases, 3 wars: no ageing, <3 wars: double ageing. That is a lot worse, even if you're not going for the full five wars. I'm not 100% sure how every mechanic works but I thought you get a reduction in age through objective conquests as well as events and government changes. This means that even with 3 proxy wars running your government age on balance is probably decreasing? (not sure if the 3% decline happens outside of stable, so we'll leave that aside for now). Meanwhile, while circumventing their major drawback of having to be constantly at war with multiple nations, the bonuses, leaders and generals (not to mention sheer starting size and wealth) are insane.
In single player I don't think it matters because the AI is super aggressive so the Antigonids are in a host of serious wars that they both chose and didn't choose, so I think you largely see it play out as the developer intended. This probably explains the difficult time that the Antigonids so often have in most single player games (although not always), i've often seen them completely fall apart (lost a lot of territory and fragmented, not eliminated) within the first 100 turns. However in multiplayer this seems like it is a bit more of a problem if a somewhat experienced player is at the helm. Normally my theory would be that players should solve these problems themselves (at least until its patched), but looking at the host of positive modifiers that the Antigonids get and the extreme bonus of even 3 proxy wars (particularly for a nation that starts at glorious with all the benefits that confers without the drawback of massive and increasing age penalties), I just think its a bit too much.
I'm usually one for these problems, in multiplayer, to be solved by players, particularly where a game is already asymmetrical and has the potential for intense diplomacy. But the sheer difficulty for nearby nations to both deal with the threat and their multitude of actual, working as intended, drawbacks (ptolemies fleet balancing and threat from the south, Seleucids imminent Maurya threat and Saka) just seems like it might have crossed the line in terms of balance even in an asymmetrical game.
Anyway, maybe this is not news to anyone or I've misunderstood the ageing mechanic, but either way, this really doesn't seem to be how the developer intended it to work. I'm hoping this gets a solution sometime soon in an update, not just for balance, which is probably less important, but more to create the unstable bull in a china shop feel I think the Antigonids were meant to have.