My feedback after some hours of play
Posted: Sun Sep 08, 2019 12:47 pm
1. Weapon/armour/mana is too scarce. I do not get to upgrade my units, yet the enemy sends more and more units.
2. AI summoners/transmuters. Do they have to worry about mana? They spawn units every turn...
3. Sunken lands...Yikes. Game balance is way off here in favour of the AI.
3a. The lizards attacks cause a very high ammount of kills, not plain damage, leaving you alot weaker after each attack
3b. The lizards move ability compared to yours means you are surrounded more or less all the time
3c. The lizards retreat ability seems to be 100%, add in the low mobility on your troops, and you struggle to kill even one unit. This is bad since you are outnumbered from the start.
3d. The lizards flying units. Due to your own inability to move on these maps, the dragons are just OP. No way to counter them by moving your units around to missile them. They also do insane damage.
4. The lack of core flying units (atleast so far, I am in sunken lands) is an issue. I would like to have my own flying units that can level up, just like the AI has.
5. Why do my leader insist on staying with lower range, lower damage slings and not learn how to make bows?
6. There should probably be a mana pool and settlement available somewhat early on in the maps as you depend on it. No settlement = no restoring units, no mercs, no mana pool means my only means of mana is the 2 mana per kill I get with my main hero.
I had fun with the game up to the sunken lands. Now I find it to be annoying. Sadly...
Terje
2. AI summoners/transmuters. Do they have to worry about mana? They spawn units every turn...
3. Sunken lands...Yikes. Game balance is way off here in favour of the AI.
3a. The lizards attacks cause a very high ammount of kills, not plain damage, leaving you alot weaker after each attack
3b. The lizards move ability compared to yours means you are surrounded more or less all the time
3c. The lizards retreat ability seems to be 100%, add in the low mobility on your troops, and you struggle to kill even one unit. This is bad since you are outnumbered from the start.
3d. The lizards flying units. Due to your own inability to move on these maps, the dragons are just OP. No way to counter them by moving your units around to missile them. They also do insane damage.
4. The lack of core flying units (atleast so far, I am in sunken lands) is an issue. I would like to have my own flying units that can level up, just like the AI has.
5. Why do my leader insist on staying with lower range, lower damage slings and not learn how to make bows?
6. There should probably be a mana pool and settlement available somewhat early on in the maps as you depend on it. No settlement = no restoring units, no mercs, no mana pool means my only means of mana is the 2 mana per kill I get with my main hero.
I had fun with the game up to the sunken lands. Now I find it to be annoying. Sadly...
Terje