Forcing units to Retreat
Posted: Thu Sep 05, 2019 6:44 pm
All,
I was having a very difficult time getting a unit to retreat in a scenario. I am using Trigger -- Set AI team, move to hex, ignore enemy (when allied unit approaches within one Hex). It works just fine BUT one unit would not retreat no matter what. Until I switched it from "Local Defense" to "Static Defense" in the starting state (the AI Team Setting) and now it bugs out when ordered (when an allied unit gets within one hex).
So -- Does anyone have any insight into this behavior?
I'm pretty sure I controlled for everything but the starting state (Local Defense v Static Defense). Maybe the Local Defense takes precedence over the order to move?
baffled in Dixie,
conboy
I was having a very difficult time getting a unit to retreat in a scenario. I am using Trigger -- Set AI team, move to hex, ignore enemy (when allied unit approaches within one Hex). It works just fine BUT one unit would not retreat no matter what. Until I switched it from "Local Defense" to "Static Defense" in the starting state (the AI Team Setting) and now it bugs out when ordered (when an allied unit gets within one hex).
So -- Does anyone have any insight into this behavior?
I'm pretty sure I controlled for everything but the starting state (Local Defense v Static Defense). Maybe the Local Defense takes precedence over the order to move?
baffled in Dixie,
conboy