Field of Diplomacy: A New World Order
Posted: Wed Sep 04, 2019 12:59 pm
Hello All! The last Field of Diplomacy game I hosted ended up being quite the spirited affair with some very interesting twists and turns. Ultimately, the game was decided by a powerful alliance of the Antigonids (me) and Macedon (pnoff) agreeing to cooperate and jump on Epirus (Morbio) and Rome (devoncop). The Seleucids (jimwinsor) headed off east, and the Ptolemies (Rufus) south, leaving only Carthage (ledo) and Lysimakos (desertedfox) to try and face the Evil Alliance directly. The game itself is still ongoing, but Epirus is long dead, Rome is in Antigonid hands, Macedon is running rampant in the Balkans, and the Lysimachid client states in Anatolia are not long for this world. As such, this new match is an offshoot of the older game where lessons learned can be applied ASAP, and new strategies developed.
Miscellaneous Rules:
- Difficulty dropped back to Standard since Experienced was a bit too brutal and distracted from the inherent balance between players.
- Turn time upped to 36 hours to be a bit more forgiving of player schedules.
- Priority will be given to players from the previous game, but new players are welcome so long as they familiarize themselves with the previous game discussion thread.
Open Nations:
Major Powers
- The Antigonids - Nijis the Brave
- The Seleucids - Jagger the Bold
- The Ptolemies - 13obo the Voyeur
- Macedon - SpeedyCM the Slow
- Lysimakos - devoncop the Vigilant
- Rome - Pnoff the Thirsty
- Carthage - Ledo the Talkative
Minor Powers
- Pontus - Wulfburk the New
- Armenia........Jimwinsor the Mighty
- Sparta.........PJL1973 the Enigmatic
- Arverni - maybe
- Arabia - maybe
- Dacia - Morbio the Wise
- Nubia - Marvin the Wanderer
- Iberians - Rufus the Distant
- Sarmatia - chb75 the Equestrian
Potentials
- Syracuse.......uncomfortably close to Carthage and Roman expansion with no way out
- Saka.........can really only threaten the Seleucids, but less restricted than Maurya
- Celticii.........perhaps the only Celtic power that slow down Rome in Italy
Issue with Potentials is whether or not they have enough early game presence to realistically participate in Diplomacy. Diplomatic viability requires some ability to get involved militarily, preferably with more than just one other human power. A lot of the potentials really only threaten one major power. So there would be - some - benefit diplomatically from them being human instead of AI, but not as much as the minor powers. This is where initial discussion should be focused. That's all I'll say for now.
Please post your interest, any availability issues in the next two weeks, and preferred faction. Early diplomatic discussion of both public and private varieties is heavily encouraged for ALL players.
Miscellaneous Rules:
- Difficulty dropped back to Standard since Experienced was a bit too brutal and distracted from the inherent balance between players.
- Turn time upped to 36 hours to be a bit more forgiving of player schedules.
- Priority will be given to players from the previous game, but new players are welcome so long as they familiarize themselves with the previous game discussion thread.
Open Nations:
Major Powers
- The Antigonids - Nijis the Brave
- The Seleucids - Jagger the Bold
- The Ptolemies - 13obo the Voyeur
- Macedon - SpeedyCM the Slow
- Lysimakos - devoncop the Vigilant
- Rome - Pnoff the Thirsty
- Carthage - Ledo the Talkative
Minor Powers
- Pontus - Wulfburk the New
- Armenia........Jimwinsor the Mighty
- Sparta.........PJL1973 the Enigmatic
- Arverni - maybe
- Arabia - maybe
- Dacia - Morbio the Wise
- Nubia - Marvin the Wanderer
- Iberians - Rufus the Distant
- Sarmatia - chb75 the Equestrian
Potentials
- Syracuse.......uncomfortably close to Carthage and Roman expansion with no way out
- Saka.........can really only threaten the Seleucids, but less restricted than Maurya
- Celticii.........perhaps the only Celtic power that slow down Rome in Italy
Issue with Potentials is whether or not they have enough early game presence to realistically participate in Diplomacy. Diplomatic viability requires some ability to get involved militarily, preferably with more than just one other human power. A lot of the potentials really only threaten one major power. So there would be - some - benefit diplomatically from them being human instead of AI, but not as much as the minor powers. This is where initial discussion should be focused. That's all I'll say for now.
Please post your interest, any availability issues in the next two weeks, and preferred faction. Early diplomatic discussion of both public and private varieties is heavily encouraged for ALL players.