@rbodleyscott - Why is not fatigue modeled?
Posted: Mon Sep 02, 2019 11:28 pm
I will begin with a disclaimer that I am not a historian. But as I understand it, skirmishing:
* Screen your main body
* Attrit the enemy
* Lowered morale as they could hit you with relative impunity
* In attempting to deal with them, they resulted in fatigue
It seems that light horse archers depended on this tactic. I think the DLC ends before the Great Mongol Nation, but this was a classic tactic of the Mongols to hit and retreat. The pursuers horses of heavily armored troops would grow weary. Each Mongol soldier had 4 mounts available to him. They would double back on fresh mounts and decimate their opponent.
My question: Why isn't fatigue explicitly modeled? I see it implicitly modeled in POA representing height advantages. But it, unlike cohesion state; it is not a persistent attribute of units.
Thanks.
PS: I am not being negative. This is a great game, and I believe captures the key dynamics.
* Screen your main body
* Attrit the enemy
* Lowered morale as they could hit you with relative impunity
* In attempting to deal with them, they resulted in fatigue
It seems that light horse archers depended on this tactic. I think the DLC ends before the Great Mongol Nation, but this was a classic tactic of the Mongols to hit and retreat. The pursuers horses of heavily armored troops would grow weary. Each Mongol soldier had 4 mounts available to him. They would double back on fresh mounts and decimate their opponent.
My question: Why isn't fatigue explicitly modeled? I see it implicitly modeled in POA representing height advantages. But it, unlike cohesion state; it is not a persistent attribute of units.
Thanks.
PS: I am not being negative. This is a great game, and I believe captures the key dynamics.