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@rbodleyscott - Why is not fatigue modeled?

Posted: Mon Sep 02, 2019 11:28 pm
by MarkShot
I will begin with a disclaimer that I am not a historian. But as I understand it, skirmishing:

* Screen your main body

* Attrit the enemy

* Lowered morale as they could hit you with relative impunity

* In attempting to deal with them, they resulted in fatigue

It seems that light horse archers depended on this tactic. I think the DLC ends before the Great Mongol Nation, but this was a classic tactic of the Mongols to hit and retreat. The pursuers horses of heavily armored troops would grow weary. Each Mongol soldier had 4 mounts available to him. They would double back on fresh mounts and decimate their opponent.

My question: Why isn't fatigue explicitly modeled? I see it implicitly modeled in POA representing height advantages. But it, unlike cohesion state; it is not a persistent attribute of units.

Thanks.

PS: I am not being negative. This is a great game, and I believe captures the key dynamics.

Re: @rbodleyscott - Why is not fatigue modeled?

Posted: Mon Sep 02, 2019 11:30 pm
by MarkShot
PLEASE MOVE - I MEANT THIS FOR THE GENERAL FORUM. THANKS.

Re: @rbodleyscott - Why is not fatigue modeled?

Posted: Tue Sep 03, 2019 7:48 am
by rbodleyscott