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[Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Sun Sep 01, 2019 11:12 am
by kolc
I was playing the Ledo Road scenario in Burma Road and was only on turn 18. I lost one construction unit and the game ended in defeat. (entire campaign defeat) I saw there was a bug previously identified not sure if this is a new one or I missed the update?

Thanks

Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Sun Sep 01, 2019 2:45 pm
by GabeKnight
Can confirm. Defeat after the loss of one construction unit.

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Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Sun Sep 01, 2019 7:41 pm
by bru888
The scenario plays fine as long as NO construction groups are lost:

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But when one construction group is destroyed, then the scenario is lost shortly thereafter. Here I took the first construction zone, the construction group spawned, and I left it to its fate which didn't take long:

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And as you see, I lost a couple of turns later. This is the culprit:

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This trigger is set to fire three times, and each time it increments the Scenario Variable, a counter mechanism, +1. It fires on every Turn Start which means it counts rapidly because there is no Alliance filter on this type of trigger; it counts everybody's turn starts. Most importantly, it's counting the same kill over and over again. When it gets to 3, it activates this trigger which fails both primary objectives; scenario over:

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Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Sun Sep 01, 2019 8:23 pm
by bru888
This arrangement works better:

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I tested it in the editor, merely placing three construction groups as bait:

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One dead, and the secondary objective fails as it should:

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Two dead, and I'm still in the running for the primary objective of keeping one alive:

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The third one gets hammered:

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and voilĂ :

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Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Wed Sep 04, 2019 12:59 pm
by bebro
Thx for reporting (OP), and for the suggestion (Bru).

It looks like a good solution.

Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Wed Sep 04, 2019 5:40 pm
by bru888
My pleasure.

Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Sun Nov 17, 2019 3:37 pm
by kolc
Thanks.

Do I go into the editor to fix this?

Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Sun Nov 17, 2019 5:04 pm
by bebro
I'd recommend to simply proceed by cheatcode when you run into this prob. The next patch will have a fix for this.

Re: [Gameplay Bug] Burma-Ledo Road Bug [New]

Posted: Mon Nov 18, 2019 1:56 pm
by kolc
Ok. Thanks. Maybe I will go back to the steppes of Russia while awaiting the patch. :)