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[Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Sun Sep 01, 2019 11:12 am
by kolc
I was playing the Ledo Road scenario in Burma Road and was only on turn 18. I lost one construction unit and the game ended in defeat. (entire campaign defeat) I saw there was a bug previously identified not sure if this is a new one or I missed the update?
Thanks
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Sun Sep 01, 2019 2:45 pm
by GabeKnight
Can confirm. Defeat after the loss of one construction unit.

- Screenshot 18.jpg (977.27 KiB) Viewed 1823 times
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Sun Sep 01, 2019 7:41 pm
by bru888
The scenario plays fine as long as
NO construction groups are lost:

- Screenshot 3.jpg (476.92 KiB) Viewed 1806 times

- Screenshot 4.jpg (475.54 KiB) Viewed 1806 times
But when
one construction group is destroyed, then the scenario is lost shortly thereafter. Here I took the first construction zone, the construction group spawned, and I left it to its fate which didn't take long:

- Screenshot 9.jpg (514.84 KiB) Viewed 1806 times

- Screenshot 11.jpg (529.76 KiB) Viewed 1806 times

- Screenshot 13.jpg (521.14 KiB) Viewed 1806 times
And as you see, I lost a couple of turns later. This is the culprit:

- Screenshot 5.jpg (103.88 KiB) Viewed 1806 times
This trigger is set to fire three times, and each time it increments the Scenario Variable, a counter mechanism, +1. It fires on every Turn Start which means it counts rapidly because there is no Alliance filter on this type of trigger; it counts everybody's turn starts. Most importantly,
it's counting the same kill over and over again. When it gets to 3, it activates this trigger which fails both primary objectives; scenario over:

- Screenshot 6.jpg (99.51 KiB) Viewed 1806 times

- Screenshot 7.jpg (101.6 KiB) Viewed 1806 times
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Sun Sep 01, 2019 8:23 pm
by bru888
This arrangement works better:

- Screenshot 1.jpg (103.07 KiB) Viewed 1797 times
I tested it in the editor, merely placing three construction groups as bait:

- Screenshot 2.jpg (66 KiB) Viewed 1797 times
One dead, and the secondary objective fails as it should:

- Screenshot 3.jpg (486.15 KiB) Viewed 1797 times
Two dead, and I'm still in the running for the primary objective of keeping one alive:

- Screenshot 4.jpg (482.57 KiB) Viewed 1797 times
The third one gets hammered:

- Screenshot 5.jpg (52.86 KiB) Viewed 1797 times
and voilĂ :

- Screenshot 6.jpg (464.79 KiB) Viewed 1797 times
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Wed Sep 04, 2019 12:59 pm
by bebro
Thx for reporting (OP), and for the suggestion (Bru).
It looks like a good solution.
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Wed Sep 04, 2019 5:40 pm
by bru888
My pleasure.
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Sun Nov 17, 2019 3:37 pm
by kolc
Thanks.
Do I go into the editor to fix this?
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Sun Nov 17, 2019 5:04 pm
by bebro
I'd recommend to simply proceed by cheatcode when you run into this prob. The next patch will have a fix for this.
Re: [Gameplay Bug] Burma-Ledo Road Bug [New]
Posted: Mon Nov 18, 2019 1:56 pm
by kolc
Ok. Thanks. Maybe I will go back to the steppes of Russia while awaiting the patch.
