Keep Multiplayer Alive
Posted: Thu Aug 29, 2019 2:54 pm
I don't know about the rest of the players that have been playing the game since beta/day 1, but I keep going at it because of multiplayer games. I'm not going to go into much detail why the multiplayer of the game is fantastic, but the basic reasons are that you get opponents that you can communicate with and plan, and also act in unpredictable ways, which is something the AI would never match.
As such, I'd like to voice my support for future improvements of the game to also cover multiplayer. Current issues of multiplayer include:
- Matches stall from time to time for longer than their turn limit.
- Email notification of next turn is not always sent.
- "Surrender" button does not permanently eject a player from the game, but instead often flags them as idle. This has two negative consequences- 1) the player that surrendered still gets to play their turn at the start of a new one, 2) other players now face a turn timer equal to the turn allowance, as the game waits for the "surrendered" player to make their move.
- A player that knows he can't play for a temporary period should be able to pass the game to the AI until his return. Game should recognize that that player is not available and at the beginning of each new turn, should immediately count that players turn as complete until the player returns and resumes control of their nation.
- An option to exclude players with mods from games. The system should be able to check the players configuration before allowing them to join.
If you are aware of other issues that are multiplayer specific, please post them here. If you also want to give your support to future improvements of multiplayer, also voice that here, so mighty Pocus can see that. This is not a bug thread though, so issues that are also observed in single player/AI should not clutter the thread.
As such, I'd like to voice my support for future improvements of the game to also cover multiplayer. Current issues of multiplayer include:
- Matches stall from time to time for longer than their turn limit.
- Email notification of next turn is not always sent.
- "Surrender" button does not permanently eject a player from the game, but instead often flags them as idle. This has two negative consequences- 1) the player that surrendered still gets to play their turn at the start of a new one, 2) other players now face a turn timer equal to the turn allowance, as the game waits for the "surrendered" player to make their move.
- A player that knows he can't play for a temporary period should be able to pass the game to the AI until his return. Game should recognize that that player is not available and at the beginning of each new turn, should immediately count that players turn as complete until the player returns and resumes control of their nation.
- An option to exclude players with mods from games. The system should be able to check the players configuration before allowing them to join.
If you are aware of other issues that are multiplayer specific, please post them here. If you also want to give your support to future improvements of multiplayer, also voice that here, so mighty Pocus can see that. This is not a bug thread though, so issues that are also observed in single player/AI should not clutter the thread.