Do you like how factions are made unique and any ideas to improve on their originality ?
Posted: Sun Aug 25, 2019 11:50 am
So like how each faction feel unique or the most important ones but I feel some need a bit more traits or some sort tech tree or abilities they can gained through the game to help them grow and control decandence as they expand.
Here is a few ideas:
- Carthage need more mercenaries they hired Gauls, Galatians and Iberian swordsman and not simply hipolite ( which become really expensive) so maybe a unique mercenary building that can be upgraded to tiers 3 with more powerful mercenary at greater discount. Another thing , Carthage should not have increased decadence from not controlling whole province ( since primary objectif is trade and they start with really divided territory) and get bonus building for commercial coastal structures and ability to build trade settlement with soldiers at the coast . This should help because Carthage Africa Region is really underdeveloped. Another thing Carthage should have a bonus diplomacy with tribe factions since they befriended, traded and hired a lot from multiple tribes in Africa , Iberia and Gaul.
- Rome should have some added structures like temple to Mars and Jupiter and Vests and the economic structure the Forum. Maybe military victories and war won can give Roman a boost to decadence reduction and extra money from selling war captives as slaves . You can have ability to train your army in peace to increase their experience ( historically they said on Roman training was bloodless war and war was bloody training).
- Tribes should have the added ability to plunder territory without taking just for gold , food and slaves . I also like s one sort of punitive casus belli when somebody raid your territory. Rome did raid barbarian territory without taking but making example of the perpetrators by putting to the sword or enslaving them.
- just to make Hellenic city state have more chance to survival like Syracuse add a trait to their units called citizen army which give them military boost on their own territory. The emergency army levy should a 20 or 30 turn cooldown and not cost legacy because it would too late gor a lot of minor power. Maybe actuslly give a population cost from your own territory.
- I like to add something the regions feel really overpopulated specially endgame for the classical area . So here is an idea from Total war and imperator : each region would have one Major cities and the other would be settlements , forts or Minor cities. In the Major cities you can build high tiers buildings to increase loyalty , culture and reduce decadence ( so a collossus or racing track or temple affect whole region) and affect whole province . The minor cities and settlment can produce commercial building some temple and ressources . Smaller settlment would have a population cap and would be easier to control. Just an idea because late game overpopulation is really a hassle.
Any other hints or ideas to add ?
- .
Here is a few ideas:
- Carthage need more mercenaries they hired Gauls, Galatians and Iberian swordsman and not simply hipolite ( which become really expensive) so maybe a unique mercenary building that can be upgraded to tiers 3 with more powerful mercenary at greater discount. Another thing , Carthage should not have increased decadence from not controlling whole province ( since primary objectif is trade and they start with really divided territory) and get bonus building for commercial coastal structures and ability to build trade settlement with soldiers at the coast . This should help because Carthage Africa Region is really underdeveloped. Another thing Carthage should have a bonus diplomacy with tribe factions since they befriended, traded and hired a lot from multiple tribes in Africa , Iberia and Gaul.
- Rome should have some added structures like temple to Mars and Jupiter and Vests and the economic structure the Forum. Maybe military victories and war won can give Roman a boost to decadence reduction and extra money from selling war captives as slaves . You can have ability to train your army in peace to increase their experience ( historically they said on Roman training was bloodless war and war was bloody training).
- Tribes should have the added ability to plunder territory without taking just for gold , food and slaves . I also like s one sort of punitive casus belli when somebody raid your territory. Rome did raid barbarian territory without taking but making example of the perpetrators by putting to the sword or enslaving them.
- just to make Hellenic city state have more chance to survival like Syracuse add a trait to their units called citizen army which give them military boost on their own territory. The emergency army levy should a 20 or 30 turn cooldown and not cost legacy because it would too late gor a lot of minor power. Maybe actuslly give a population cost from your own territory.
- I like to add something the regions feel really overpopulated specially endgame for the classical area . So here is an idea from Total war and imperator : each region would have one Major cities and the other would be settlements , forts or Minor cities. In the Major cities you can build high tiers buildings to increase loyalty , culture and reduce decadence ( so a collossus or racing track or temple affect whole region) and affect whole province . The minor cities and settlment can produce commercial building some temple and ressources . Smaller settlment would have a population cap and would be easier to control. Just an idea because late game overpopulation is really a hassle.
Any other hints or ideas to add ?
- .