New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Posted: Fri Aug 16, 2019 4:40 pm
Hi everybody!
Over the last few months I have developed a large scale mod for Armageddon. As I started to play around with Armageddon I realised how incredibly moddable the game is so I decided to try something!
The outcome is below!
Thank you first to the developers of the game for making it possible to mod the game so easily and thank you too to the makers of the community edition and Deranzo for developing it further! I used the community edition
as a base for the mod as it overall made the game more interesting and strategic.
Anyway, let's get to it! I will start off with units!
Units
I merged all of the major unit mods together. Took a while!
Great mod By Deranzo https://www.slitherine.com/forum/viewto ... 26&t=76966 - I didn't take all of the units as I was worried about overkill but I merged a good portion. I added some missing pictures, stats and animations.
Another super mod By Japhet https://www.slitherine.com/forum/viewto ... 26&t=86445 - Next I took units from this mod that I felt were missing from the game, not everything, as there are just an incredible amount of units really.
Great mods by Pizzagrenadier https://www.slitherine.com/forum/viewto ... 26&t=62868 https://www.slitherine.com/forum/viewto ... 26&t=55680 https://www.slitherine.com/forum/viewto ... 26&t=90649 - Bit trickier but I made these mods compatible with the community edition, adding traits etc... I also used the last link to give me ideas to add units of my own to fill out the Tau faction.
Another great mod by Emistro https://www.slitherine.com/forum/viewto ... 26&t=77190 - Made the units compatible with the community edition, changed size of units, added some depth too.
In addition I created a lot of new units, especially for Chaos, Eldar, Dark Eldar and the Adeptus Sororitas. Also, I created another whole new faction, Necron! Just a taste below, there are a lot more! New units for all factions! Recovered some lost units too!
Factions
I went through and reworked the factions in the game to allow for space for the other new factions with their own logos.
0 - Still Imperial Guard
1 - Still Orks
2 - Now Adeptus Astartes (Went through campaigns and changed flags etc....)
3 - Now Chaos
4 - Now Adeptus Sororitas
5 - Xenos1
6 - Xenos2
The Xenos factions are Necron, Tau, Dark Eldar and Eldar and Tyranids. The editor just crashes when you try and add many more individual factions so by combining these factions with a combined logo I thought it was the best and most immersive way to go about things. I made all new flags, logos etc.. for all. Xenos2 has the 40K Xenos codex logo to differentiate from the other Xenos faction incase they play eachother in a scenario.
Stats
This is where I overhauled a bit. I wanted games to last a bit longer so I reduced the shot count universally but also tried to keep with lore, powerful weapons stay powerful etc...
Also, I created a new movement type called "jump". This movement type allows units such as assault squads and crisis suits to be more mobile. In general the movement is somewhat between hover and air.
In addition, I had to spend alot of time on the three main files attack, unitpes and weapon to make sure everything was in some way level. Also, I changed the costs for each unit so there was more of a difference between
tanks, infantry, titans etc....
Sound
Music makes a game for me so this was maybe my favourite part of the modding! I scoured the various sources I own of the 40K universe.
1. I gave a lot of weapon sounds more impact, like the bolter and lasgun sounds.
2. New weapon sounds for the Necrons and all other factions.
3. New Move sounds for a lot of units to add more atmosphere to the game.
4. I also added some voice to some move sounds to give the game a bit more life. These voice move sounds only play 50 percent of the time so it doesn't overload your ears.
5. Music, a lot of music, mainly environmental music. I found the game rotated on three in game tracks for the music mainly but I wanted more control so I silenced the tracks and referred my scenarios to
environmental tracks I spliced together. These tracks have varying degrees of battle atmosphere to them with added themed music for each scenario.
6. A lot more sounds!
Turn up environmental music when playing scenarios and effects too to hear all the goodness!
Scenarios
Firstly, I created a lot of new buildings for the editor, new tiles, you will see some in the scenarios. Also, the scenarios are embedded in the game itself, they have their own section in the scenarios menua. This allowed me to pick scenario images etc...
A few of the scenarios are reworked game scenarios that I liked.
The scenarios....
1. The Seige of Somonor - Player Necron vs Eldar
2. The Assault of Vraks - Player Chaos vs Imperium
3. The Retaking of Acheron - Player Adeptus Astartes vs Orks.
4. The Defence of Sha'draig - Player Imperium vs Tyranids
5. The Assault of Sha'draig - Player Tyranids vs Imperium
6. The Harvest of Ka'Mais - Player Tau vs Tyranids
7. Battle on Ka'Mais Moon - Player Necron vs Tau
8. The fall of Greyshroud - Player Drukhari vs Imperium
9. Incursion in the Yuctan System - Player Necron vs Imperium
10. The Defence of Hope - Player Adeptus Sororitas vs Chaos
11. The Search of the Lost Tomb - Player Adeptus Mechanicus vs Necron
12. Xenos Test Scenario vs Imperium
13. Imperial Test Scenario vs Chaos
14. The Defense of Certus Minor - Player Imperium vs Chaos
I tried to cover most of the factions so I could test balance, stats, sound etc....
It is also the first time I created scenarios so please let me know if everything works as it should.
Any feedback at all is welcome!
Campaigns
1. Death Korps of Krieg.
Future
Balancing as much as possible, tweaking!
Install
Link is updated with latest fix.
Follow the link to download the zip file containing my community edition at https://drive.google.com/file/d/1BELKuO ... sp=sharing Don't forget to turn up environmental music and effects to hear all the goodness!
1. If you have the community edition already backup up your copy and place mine in its place to try it out.
2. If you don't have the community edition just unpack the zip and place the folder at the head of your drive for ex. C:\Warhammer 40000 Armageddon not like C:\Warhammer 40000 Armageddon\Warhammer 40000 Armageddon.
Also, run ArmageddonGame.exe as an administrator.
And you should be good to go!
Have fun playing! Be nice, first mod!
Over the last few months I have developed a large scale mod for Armageddon. As I started to play around with Armageddon I realised how incredibly moddable the game is so I decided to try something!
The outcome is below!
Thank you first to the developers of the game for making it possible to mod the game so easily and thank you too to the makers of the community edition and Deranzo for developing it further! I used the community edition
as a base for the mod as it overall made the game more interesting and strategic.
Anyway, let's get to it! I will start off with units!
Units
I merged all of the major unit mods together. Took a while!
Great mod By Deranzo https://www.slitherine.com/forum/viewto ... 26&t=76966 - I didn't take all of the units as I was worried about overkill but I merged a good portion. I added some missing pictures, stats and animations.
Another super mod By Japhet https://www.slitherine.com/forum/viewto ... 26&t=86445 - Next I took units from this mod that I felt were missing from the game, not everything, as there are just an incredible amount of units really.
Great mods by Pizzagrenadier https://www.slitherine.com/forum/viewto ... 26&t=62868 https://www.slitherine.com/forum/viewto ... 26&t=55680 https://www.slitherine.com/forum/viewto ... 26&t=90649 - Bit trickier but I made these mods compatible with the community edition, adding traits etc... I also used the last link to give me ideas to add units of my own to fill out the Tau faction.
Another great mod by Emistro https://www.slitherine.com/forum/viewto ... 26&t=77190 - Made the units compatible with the community edition, changed size of units, added some depth too.
In addition I created a lot of new units, especially for Chaos, Eldar, Dark Eldar and the Adeptus Sororitas. Also, I created another whole new faction, Necron! Just a taste below, there are a lot more! New units for all factions! Recovered some lost units too!
Factions
I went through and reworked the factions in the game to allow for space for the other new factions with their own logos.
0 - Still Imperial Guard
1 - Still Orks
2 - Now Adeptus Astartes (Went through campaigns and changed flags etc....)
3 - Now Chaos
4 - Now Adeptus Sororitas
5 - Xenos1
6 - Xenos2
The Xenos factions are Necron, Tau, Dark Eldar and Eldar and Tyranids. The editor just crashes when you try and add many more individual factions so by combining these factions with a combined logo I thought it was the best and most immersive way to go about things. I made all new flags, logos etc.. for all. Xenos2 has the 40K Xenos codex logo to differentiate from the other Xenos faction incase they play eachother in a scenario.
Stats
This is where I overhauled a bit. I wanted games to last a bit longer so I reduced the shot count universally but also tried to keep with lore, powerful weapons stay powerful etc...
Also, I created a new movement type called "jump". This movement type allows units such as assault squads and crisis suits to be more mobile. In general the movement is somewhat between hover and air.
In addition, I had to spend alot of time on the three main files attack, unitpes and weapon to make sure everything was in some way level. Also, I changed the costs for each unit so there was more of a difference between
tanks, infantry, titans etc....
Sound
Music makes a game for me so this was maybe my favourite part of the modding! I scoured the various sources I own of the 40K universe.
1. I gave a lot of weapon sounds more impact, like the bolter and lasgun sounds.
2. New weapon sounds for the Necrons and all other factions.
3. New Move sounds for a lot of units to add more atmosphere to the game.
4. I also added some voice to some move sounds to give the game a bit more life. These voice move sounds only play 50 percent of the time so it doesn't overload your ears.
5. Music, a lot of music, mainly environmental music. I found the game rotated on three in game tracks for the music mainly but I wanted more control so I silenced the tracks and referred my scenarios to
environmental tracks I spliced together. These tracks have varying degrees of battle atmosphere to them with added themed music for each scenario.
6. A lot more sounds!
Turn up environmental music when playing scenarios and effects too to hear all the goodness!
Scenarios
Firstly, I created a lot of new buildings for the editor, new tiles, you will see some in the scenarios. Also, the scenarios are embedded in the game itself, they have their own section in the scenarios menua. This allowed me to pick scenario images etc...
A few of the scenarios are reworked game scenarios that I liked.
The scenarios....
1. The Seige of Somonor - Player Necron vs Eldar
2. The Assault of Vraks - Player Chaos vs Imperium
3. The Retaking of Acheron - Player Adeptus Astartes vs Orks.
4. The Defence of Sha'draig - Player Imperium vs Tyranids
5. The Assault of Sha'draig - Player Tyranids vs Imperium
6. The Harvest of Ka'Mais - Player Tau vs Tyranids
7. Battle on Ka'Mais Moon - Player Necron vs Tau
8. The fall of Greyshroud - Player Drukhari vs Imperium
9. Incursion in the Yuctan System - Player Necron vs Imperium
10. The Defence of Hope - Player Adeptus Sororitas vs Chaos
11. The Search of the Lost Tomb - Player Adeptus Mechanicus vs Necron
12. Xenos Test Scenario vs Imperium
13. Imperial Test Scenario vs Chaos
14. The Defense of Certus Minor - Player Imperium vs Chaos
I tried to cover most of the factions so I could test balance, stats, sound etc....
It is also the first time I created scenarios so please let me know if everything works as it should.
Any feedback at all is welcome!
Campaigns
1. Death Korps of Krieg.
Future
Balancing as much as possible, tweaking!
Install
Link is updated with latest fix.
Follow the link to download the zip file containing my community edition at https://drive.google.com/file/d/1BELKuO ... sp=sharing Don't forget to turn up environmental music and effects to hear all the goodness!
1. If you have the community edition already backup up your copy and place mine in its place to try it out.
2. If you don't have the community edition just unpack the zip and place the folder at the head of your drive for ex. C:\Warhammer 40000 Armageddon not like C:\Warhammer 40000 Armageddon\Warhammer 40000 Armageddon.
Also, run ArmageddonGame.exe as an administrator.
And you should be good to go!
Have fun playing! Be nice, first mod!