Wish List for Scenario Editor
Posted: Mon Aug 12, 2019 10:16 pm
There are some things that would vastly enhance the Scenario Editor (if this is not the right place, please move or advise):
1) For the Rough Terrain, there needs to be an option to hide the units (at least short of armor/tracked vehicles): this would be extremely useful in building scenarios in Italy and Alsace so that you don't have to insert forests into an area, which automatically would indicate hidden units, unless there are many forested hexes, which obviates the utility of Rough Terrain. Just a switch/button/option to hide the units. It would also be extremely useful in any case in which units are attempting to traverse rough terrain in which enemy units have had a chance to set up defenses using ravines, crevasses, etc as cover (such as Iwo Jima, mountains around Anzio, Monte Cassino, Vosges, etc)
2) Ability to somehow superimpose a map (and resize it as necessary) over the scenario while working in the scenario editor. In many cases, there are engagement maps that are highly informative that currently must be resized and superimposed on the template (a very difficult task in many cases getting the scales and features matched up), saved, and tested in the editor.
3) Ability to work on the scenario in Play Mode while in the editor.
4) Somehow link the town or VP name to the location so you can check it quickly (e.g., right click on the feature to reveal the name.)
If pigs had wings...
conboy
1) For the Rough Terrain, there needs to be an option to hide the units (at least short of armor/tracked vehicles): this would be extremely useful in building scenarios in Italy and Alsace so that you don't have to insert forests into an area, which automatically would indicate hidden units, unless there are many forested hexes, which obviates the utility of Rough Terrain. Just a switch/button/option to hide the units. It would also be extremely useful in any case in which units are attempting to traverse rough terrain in which enemy units have had a chance to set up defenses using ravines, crevasses, etc as cover (such as Iwo Jima, mountains around Anzio, Monte Cassino, Vosges, etc)
2) Ability to somehow superimpose a map (and resize it as necessary) over the scenario while working in the scenario editor. In many cases, there are engagement maps that are highly informative that currently must be resized and superimposed on the template (a very difficult task in many cases getting the scales and features matched up), saved, and tested in the editor.
3) Ability to work on the scenario in Play Mode while in the editor.
4) Somehow link the town or VP name to the location so you can check it quickly (e.g., right click on the feature to reveal the name.)
If pigs had wings...
conboy