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Minor request for next update: switch off HUD elements during combat turn

Posted: Fri Aug 09, 2019 5:19 pm
by DEFCONwon
As in turn off HUD during the combat sequence after the planning sequence. More in line with how the replays look.

Such as:
DRADIS contact markers
Station hit points
Arming and Repairing when celestra is working on a ship
launch indicators on the sides of ships when vipers/raptors are ordered to launch

Those things are needed during the planning phase, but not during the execution phase.
If there could be a basic on/off toggle in the menu, it would be greatly appreciated.