Minor request for next update: switch off HUD elements during combat turn
Posted: Fri Aug 09, 2019 5:19 pm
As in turn off HUD during the combat sequence after the planning sequence. More in line with how the replays look.
Such as:
DRADIS contact markers
Station hit points
Arming and Repairing when celestra is working on a ship
launch indicators on the sides of ships when vipers/raptors are ordered to launch
Those things are needed during the planning phase, but not during the execution phase.
If there could be a basic on/off toggle in the menu, it would be greatly appreciated.
Such as:
DRADIS contact markers
Station hit points
Arming and Repairing when celestra is working on a ship
launch indicators on the sides of ships when vipers/raptors are ordered to launch
Those things are needed during the planning phase, but not during the execution phase.
If there could be a basic on/off toggle in the menu, it would be greatly appreciated.