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Military Unit Creation Location Issue

Posted: Wed Aug 07, 2019 10:08 am
by rob_tomcat
Here is the save file for a specific problem relating to military unit creation in FoG:Empires under Win10: Google Drive 128.7z. The thread detailing the situation and discussion on it can be found here: Military Unit Creation Location

In summary:

"I have a Roman army garrisoned within Latium city walls, 13 units with CP 46 in one stack. Just before I hit end of the turn, I ask to generate an additional 4 military units with CP 44 in Latium. At the end of the turn the Samnium army arrives fresh in Latium at the same time as the 4 additional Latium units are generated and starts fighting just these 4 units, NOT the 13 units inside the Latium walls. Quickly slaughtering 3 of those 4 new units and not touching the 13 units of the army inside the Latium walls, the Samnium army moves into Campania and slaughters the 1 unit from Latium that survived and escaped the Latium battle."

So if those 4 new units in Latium were generated inside the walls as a fellow poster suggests they should be (loki100), how come the invading Samnites only attack those 4 new units in a battle and not the remaining 13 units inside Latium? My belief is that those 4 new units were generated in the province, not inside the city walls as I would have hoped for under the circumstances.

loki100 is saying in his experience new units are created/end up inside the walls. So why are they not in the case shown in my save file?

I should add this situation has occurred several times and I have recreated this example to show you it happening.

Would it be possible to have an option to generate new units either inside the city walls or in the province depending upon circumstances, or is my experience some sort of a weird unintended situation?

Rob

Re: Military Unit Creation Location Issue

Posted: Fri Aug 09, 2019 3:12 pm
by Pocus
it seems the code is not acting consistently here. Indeed the default should probably be to have the new units within the wall.