My opinion on FOG empires
Posted: Wed Aug 07, 2019 3:34 am
I bought the game from steam and had a blast . Great concept strategy game I love how units , structure and nations play differently and specially the synergy between buildings.
I think here are some points to improve the game :
- more choices in war. This should be a option specially for Hellenic nation to be able to liberate a nation or give back territory to ally which allow you to decrease decadence and boost opinion of liberated nation. Ability to create client state to reduce decadence and improve governance most classical nation did this
- A better management for high level population cities. If you after a level of population no matter how many loyalty buildings and culture you generate the unrest is unmanageable. In my rome playthrought , the Italian city had zero loyalty but are supposed citizen of my nation. So how a boost to loyalty from assimilation , and maybe a cap on how much population a region can support.
- prosperity and devastation mechanism. If your territory is raided you suffer penalties but if you region is at peace and generate goods like cloth and extra food they should contributed to happiness and loyalty because in ancient time having enough food were very important and famine and riots they caused were dangerous. I think they are too much concentration on spawning culture building to stop decadence.
- A like a bit more choices in upgraded my military. A decision to rominize my military ( as Hellenic nations) as did the Seuleucid and other nation . Maybe build a military tradition tree for nation to further customize my military.
- an improvement interaction with government pass laws , appoint advisors and governors with policies on different areas. Some autonomy to be able to manage large empires.
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I think here are some points to improve the game :
- more choices in war. This should be a option specially for Hellenic nation to be able to liberate a nation or give back territory to ally which allow you to decrease decadence and boost opinion of liberated nation. Ability to create client state to reduce decadence and improve governance most classical nation did this
- A better management for high level population cities. If you after a level of population no matter how many loyalty buildings and culture you generate the unrest is unmanageable. In my rome playthrought , the Italian city had zero loyalty but are supposed citizen of my nation. So how a boost to loyalty from assimilation , and maybe a cap on how much population a region can support.
- prosperity and devastation mechanism. If your territory is raided you suffer penalties but if you region is at peace and generate goods like cloth and extra food they should contributed to happiness and loyalty because in ancient time having enough food were very important and famine and riots they caused were dangerous. I think they are too much concentration on spawning culture building to stop decadence.
- A like a bit more choices in upgraded my military. A decision to rominize my military ( as Hellenic nations) as did the Seuleucid and other nation . Maybe build a military tradition tree for nation to further customize my military.
- an improvement interaction with government pass laws , appoint advisors and governors with policies on different areas. Some autonomy to be able to manage large empires.
-