How to prevent an objective from being reversed?
Posted: Wed Jul 31, 2019 6:56 pm
Just in save some other poor rat from working on this issue for MANY hours -- this updates my previous post, in which I exhibit despair in public.
To create triggers in which a force takes an objective, on any turn, and to get credit (objective checked as Completed) even if the enemy takes it back.
How does one go about ensuring that the Objective remains checked after it is recaptured later?
Ok, figured it out, after reading some posts by Adherbal. The way to do it is to add an effect to disable the trigger for the enemy (reciprocal) objective. It's NOT OBVIOUS how to disable a trigger because there is no Disable Trigger function like there is a Disable Objective button. All you do is klik the Enable button off to make it dark to disable the trigger. Krikey, this gets difficult!
conboy
To create triggers in which a force takes an objective, on any turn, and to get credit (objective checked as Completed) even if the enemy takes it back.
How does one go about ensuring that the Objective remains checked after it is recaptured later?
Ok, figured it out, after reading some posts by Adherbal. The way to do it is to add an effect to disable the trigger for the enemy (reciprocal) objective. It's NOT OBVIOUS how to disable a trigger because there is no Disable Trigger function like there is a Disable Objective button. All you do is klik the Enable button off to make it dark to disable the trigger. Krikey, this gets difficult!
conboy