Region & Province Strategies
Posted: Tue Jul 30, 2019 12:37 pm
What with the randomness eligible buildings the player is able to construct in their regions, are there any general strategies people are using for region/province development?
I've only got about 10 hours in game so far and mainly as Rome and I can pretty much build whatever I want without too much forward thinking or strategy and it seem to work out. This is different with some of the smaller Greek nations I've tried where money can be very tight so I'm assuming its a symptom or Rome's power (which is understandable).
In respect of provinces, is it a good idea to specialise regions within a province or does each region still need a little bit of everything in the long run? I guess it's a good idea to build three of one category of building type if you particularly want to develop a region for a particular category i.e commerce or industry but is it ever a good idea to completely ignore the other categories and just have industry buildings in one region and rely on resources pooling in the province to make up the shortfall of the parts you have neglected?
I've only got about 10 hours in game so far and mainly as Rome and I can pretty much build whatever I want without too much forward thinking or strategy and it seem to work out. This is different with some of the smaller Greek nations I've tried where money can be very tight so I'm assuming its a symptom or Rome's power (which is understandable).
In respect of provinces, is it a good idea to specialise regions within a province or does each region still need a little bit of everything in the long run? I guess it's a good idea to build three of one category of building type if you particularly want to develop a region for a particular category i.e commerce or industry but is it ever a good idea to completely ignore the other categories and just have industry buildings in one region and rely on resources pooling in the province to make up the shortfall of the parts you have neglected?