Age of Belisarius - historical and design scenario questions
Posted: Thu Jul 25, 2019 10:06 pm
After coming to the conclusion that I lack some critical knowledge about the era (being a fan of Graves I knew "Count Belisarius" and "Anekdota", but that's all) I decided to go through the whole Procopius, especially De Bello.
Now, while Procopius was writing in a heavy stilised and, let's call it "entertaining", way, he did have competence to describe military affairs, and here go my questions:
1. Since AoB is the first DLC with 6 scenarios instead of 10 I wonder what is the reasoning behind choosing specific engagements and cutting out the others (other than "resources ran out"). Ommiting Ad Decimum seems odd to me, but I do imagine that showing the combination of psychological terror put on Gelimer combined with roman army exploiting the critical chokepoint could be difficult engine-wise (as would be the siege of Rome). Nevertheless the critical defeat suffer by Belisarius at Callinicum is absent, as is the whole campaign against Wittiges.
2. What is the reasoning behind cutting the Bucelarii bow skill by 50%? I do imagine that Procopius and Graves exaggerate their nigh-epic skill with a bow, but combined with their darts and gruelling training they should be able to kill on a distance to full extent (with darts being used defensively as is the case with Comitatenses), even with the lance and sword attached. Same goes with the Heruli, who should, to my knowledge, use bows.
3. Shouldn't the Vandal and Gothic armies be able to field more than 90% noble cavalry? While Vandals were filthy rich aristocracy, Theudahad and Wittiges forces used a lot of warband-style infantry, if I understand the sources correctly.
Now, while Procopius was writing in a heavy stilised and, let's call it "entertaining", way, he did have competence to describe military affairs, and here go my questions:
1. Since AoB is the first DLC with 6 scenarios instead of 10 I wonder what is the reasoning behind choosing specific engagements and cutting out the others (other than "resources ran out"). Ommiting Ad Decimum seems odd to me, but I do imagine that showing the combination of psychological terror put on Gelimer combined with roman army exploiting the critical chokepoint could be difficult engine-wise (as would be the siege of Rome). Nevertheless the critical defeat suffer by Belisarius at Callinicum is absent, as is the whole campaign against Wittiges.
2. What is the reasoning behind cutting the Bucelarii bow skill by 50%? I do imagine that Procopius and Graves exaggerate their nigh-epic skill with a bow, but combined with their darts and gruelling training they should be able to kill on a distance to full extent (with darts being used defensively as is the case with Comitatenses), even with the lance and sword attached. Same goes with the Heruli, who should, to my knowledge, use bows.
3. Shouldn't the Vandal and Gothic armies be able to field more than 90% noble cavalry? While Vandals were filthy rich aristocracy, Theudahad and Wittiges forces used a lot of warband-style infantry, if I understand the sources correctly.