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Warhammer 40,000: Gladius – v1.3.3 Update

Posted: Thu Jul 25, 2019 2:17 pm
by AlbertoC
We are rolling out a new update for Gladius!

It's a smaller one, and it's been tested in Beta all of yesterday.

Thank you for your constant feedback and support! We are planning even greater things for Gladius, and we can't wait to tell you more!


Version 1.3.3 Changelog:

## Balance
* Moved Mark of Nurgle back from tier 1 to 2.
* Moved Rite of Change back from tier 2 to 1.

## General
* Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

## Bug Fixes
* Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
* Fixed potential rendering race conditions.
* Fixed Data/Core files not being loaded from mods.

Re: Warhammer 40,000: Gladius – v1.3.3 Update

Posted: Thu Jul 25, 2019 8:10 pm
by Alex20na
AlbertoC wrote: Thu Jul 25, 2019 2:17 pm We are rolling out a new update for Gladius!

It's a smaller one, and it's been tested in Beta all of yesterday.

Thank you for your constant feedback and support! We are planning even greater things for Gladius, and we can't wait to tell you more!


Version 1.3.3 Changelog:

## Balance
* Moved Mark of Nurgle back from tier 1 to 2.
* Moved Rite of Change back from tier 2 to 1.

## General
* Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

## Bug Fixes
* Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
* Fixed potential rendering race conditions.
* Fixed Data/Core files not being loaded from mods.
YHAAAAAAAAAAAAAAAAA! I love the part with "We are planning even greater things for Gladius, and we can't wait to tell you more!". Really can't wait to see what you got in store for us. :)