My quick input, up to Turn 14, and it's a fun manoeuvre and kerb-stomp scenario
- I'm not sure where the 7TP jw appeared from on my Eastern Flank. It's taken back the far SE Primary, but isn't getting any supply from it, so I've been able to run a tank back there to slowly whittle it down whilst the Puma's skate around.
*conboy - It came from Italy – it was in the brief to watch out for that. 1SSF should be holding that position. I wish the player could keep the briefings handy during the scenario play!
- I'd consider whether to replace one or more of the Pumas with a non-recon unit, so that it *can* take back the VP. Or possibly give the Pumas more of a seek and destroy mission so that they're not sat on VP's doing nothing
*conboy – good point – but there are some lethal bad guys up there.
- In general, I'd always put a flag on any supply point. Not every player knows to press Space to see the supply outputs
*conboy – thank you for the suggestion, wilco
- Just north of that SE Primary point is a supply point to an off-map supply. I'd consider putting a flag there and maybe an AI exit point? To indicate that it's an off-map supply source (and so the player knows to take it!)
*conboy – Understand the flag but not the AI exit point. The player doesn’t have to take it – just defend the primary hex.
- There's a few supply points that are off their flags (e.g. Avignon, Aix)
*conboy – ah! Thanks!
- Reiz is a town in the south centre that gives supply, but has no flag, and isn't on a road (so I've bypassed it, but have therefore left a supply pocket)
*conboy – will fix
- There's a section of Chinese wall West of Aix?
*conboy – will fix
- The Clear Toulon and Marseille of all germans shows 0/0 but hasn't Ticked. There' still 5 units in and around Marseille... Maybe an issue with the counter?
*conboy – what a mess! I tested it and it worked so back to the drawing board.
- Are there actually any straggler units that I might encounter when pushing North and West? A message indicated they might be there, but it's mostly just open countryside!!
*conboy – sometimes they get away from Marseille
- There's no deployment hex for Air units, so I can't bring back the Lightning that I recovered via the bottom air unit exit hexes.
*conboy – sir, you have a construction battalion to address the issue of air support but I thought those were redeployment hexes! My bad, will fix.
- I don't love Task Force Butler magically appearing when you take the VP, it feels a bit magic wand when you compare to the realism of the rest of the scenario?
*conboy – a conceit, if you will, to address a dilemma. TF Butler comprised armor, infantry, recon, and artillery. I thought there were too many units to move around as it was. I’m not crazy about it either but the alternative is to have 3 more units to move contiguously or have TF Butler wiped out as soon as it achieves its objective…
- You unsummon the french forces when the Germans are defeated in the south, but if a unit in Marseille is the last unit, then I'm left with nothing to take that VP! Maybe test that both of the VP's are taken AND that the forces are beaten?
*conboy – They are not supposed to depart until both Primary VPs are taken! Grrrrr. Will check and fix!
Amidst all of this though, is a good fun scenario, that's got a good amount of action and I really like the briefing style and marking the objectives with the names of the units that you should be using to take these (according to HQ's plan)!
*conboy – Shards, Thank you very much for the review! I’m happy that you played and enjoyed it. I’ll fix those bugaboos.
Bru - Please old off, I'll update and send another.