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Warhammer 40,000: Gladius – v1.3.2 Update

Posted: Mon Jul 22, 2019 3:06 pm
by AlbertoC
We are releasing a new update for Gladius. It is focused on balance and bugfixes.

You can find the full changelog below. As usual, let us know what you think of the update by commenting below or on the forum.

Version 1.3.2 Changelog:

## Balance
* Reduced Chaos Rhino squad size from 2 to 1.
* Reduced Chaos Rhino cost by 25%.
* Added Jink to Heldrake.
* Meteoric Descent is now part of the Heldrake's regular attack.
* Reduced Gift of Contagion cooldown from 5 to 3.
* Increased Gift of Contagion range from 1 to 3.
* Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%).
* Added missing Monstrous Creature trait to Daemon Prince.
* Moved Mark of Nurgle from tier 2 to 1.
* Moved Rite of Change from tier 1 to 2.
* Moved Havoc from tier 2 to 3.
* Moved Khorne Berzerker from tier 3 to 2.
* Tentaclids are now part of the Hive Crone's regular attack.

## General
* Added an exclamation mark to the population display when the required population exceeds the available.
* Improved Chaos Space Marines Grenades descriptions to note which units they apply to.
* Added Sensory Overload description.
* Log world seed when loading game.

## Bug Fixes
* Fixed crash that could occur due to a non-UTF user locale.
* Fixed not being able to load games through the load game screen's load button under rare circumstances.
* Fixed crash that could occur due to the pathfinder not having a valid goal.
* Fixed crash that could occur when cycling autosaves or quicksaves.
* Fixed some issues related to Vulkan.
* Fixed No Escape trait not showing on weapons.
* Fixed Poisoned trait not showing on weapons.
* Fixed experience value of units on Orkoid Fungus being reduced to 0.6.
* Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends.
* Fixed enemies gaining experience when a Champion of Chaos transforms.
* Fixed allies losing morale when a Champion of Chaos transforms.
* Fixed unit weapon upgrades not showing in the compendium.
* Fixed Shatter Defences not showing the amount of ranged damage reduction.
* Fixed Features in the compendium not showing trait properties.
* Fixed weapon effect in the portrait rendering through the unit.

Re: Warhammer 40,000: Gladius – v1.3.2 Update

Posted: Mon Jul 22, 2019 5:22 pm
by ErissN6
Now each time (maybe 10 on 10! at now, beginning of 1st game in 1.3.2 version) I have a kill, my toon, being Adepts, Marine, Heroe, becomes a Chaos Pawn... :/
Chaos just makes fun of me? or you touched the boons table.

Re: Warhammer 40,000: Gladius – v1.3.2 Update

Posted: Tue Jul 23, 2019 1:26 am
by EatAllTheBabies
I'm having the same problem. As you are ErissN6. Everybody is a spawn on killing the enemy. It is funny, but makes it pretty hard to play.

Re: Warhammer 40,000: Gladius – v1.3.2 Update

Posted: Tue Jul 23, 2019 7:45 am
by Gnampfine
So better not installing and waiting for 1.3.3 ?

Re: Warhammer 40,000: Gladius – v1.3.2 Update

Posted: Wed Jul 24, 2019 8:08 am
by ErissN6
At least on GOG, 1.3.2 was hotfixed in 1.3.2A, and is good now.

Re: Warhammer 40,000: Gladius – v1.3.2 Update

Posted: Wed Jul 24, 2019 2:55 pm
by Gnampfine
Thanks for the information. Bought it on gog as well.