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Rome@Peace Mod - UPDTAE 1.1 patch
Posted: Thu Jul 18, 2019 7:30 pm
by eddieballgame
Rome@Peace Mod for 1.1
Rome starts with no war with Senones.
Re: Modding Question
Posted: Fri Jul 19, 2019 2:49 am
by Chris36
eddieballgame wrote: ↑Thu Jul 18, 2019 7:30 pm
Was attempting to adjust the Grand Campaign so that Rome does not start out at war with Senones.
Going through the Grand Campaign files I could locate the factions & the provinces but could not decipher what was causing this war to be part of this scenario.
I noticed a lot of 'NULL' data when using notepad ++, curious about that.
Any guidance would be, very much, appreciated.
btw...great game, thanks 'devs'.
Its in the file setup_factions.csv at row 118 beginning with "$ID_FAC_ROM". In column 28 there the entry about the senones which you have to replace with NULL.
But heres also the file as packed into rar. Unpack it into d310BCGrandCampaign/DATA folder, then rename your original setup_factions.csv to have a backup( if you ever prefer again war with the senones from turn 1 and not 2 or 3

). Last rename my file to the original name, i just put "noWar" in front of it.
Re: Modding Question
Posted: Fri Jul 19, 2019 5:46 am
by eddieballgame
Thank you so much, 'Chris36', nice find.
I noticed that this zipped file is only '30kbs' after extracting, while the original file is '37kbs'.
Anyways, thanks to your immense help I was able to do what I wanted.
I made a copy of the original Grand Campaign & renamed it to include editing the 'text1' file.
I then edited per your suggestion & it worked like a charm, now I have 2 Grand Campaigns.
