New CEAW Mod available
Posted: Wed Feb 04, 2009 3:42 pm
<p>Many thanks to BJR, Borger Borgersen, Jim Potts and Ronnie Runyan for the creation of this great new mod for ceaw.</p>
<p>Here is a brief overview of the mod:
A few exciting tweaks are rail capability between Iraq and Egypt, a sea lane to Kuwait (which the Allies can use if the Axis capture Port Said and shut down the African transportation loop), German oil imports from Russia prior to Barbarossa, amphibious invasion limits, naval/sub rules that require more attention to the Battle of the Atlantic and to properly escorting convoys and transports and Allied Naval Med naval presence and Malta supply rules, and a few more. I'm really excited about these changes. I feel that our Mod plays very historically and immerses one in an extremely rich WW-II corps level gaming experience.</p>
<p>Full details of the changes, house rules and the mod itself can be downloaded from <a href="http://www.slitherine.com/files/ceaw/ce ... zip</a></p>
<p>The mod is compatible with Slitherine CEAW v1.06. It's not been tested with other versions but it may work as it is or with only minor adjustments.</p>
<p>I'm sure you'll have many hours of gaming fun with this one!</p>
<p>Here is a brief overview of the mod:
A few exciting tweaks are rail capability between Iraq and Egypt, a sea lane to Kuwait (which the Allies can use if the Axis capture Port Said and shut down the African transportation loop), German oil imports from Russia prior to Barbarossa, amphibious invasion limits, naval/sub rules that require more attention to the Battle of the Atlantic and to properly escorting convoys and transports and Allied Naval Med naval presence and Malta supply rules, and a few more. I'm really excited about these changes. I feel that our Mod plays very historically and immerses one in an extremely rich WW-II corps level gaming experience.</p>
<p>Full details of the changes, house rules and the mod itself can be downloaded from <a href="http://www.slitherine.com/files/ceaw/ce ... zip</a></p>
<p>The mod is compatible with Slitherine CEAW v1.06. It's not been tested with other versions but it may work as it is or with only minor adjustments.</p>
<p>I'm sure you'll have many hours of gaming fun with this one!</p>