Page 1 of 1

Question about order of turn resolutions

Posted: Sun Jun 30, 2019 7:29 am
by Yaitz331
FoG:E is a "wego" system; all moves are made and then the results for all of them are calculated at once. But what about instances where order matters?

Say, in one turn, I assault a city and the guy who owns the city disbands the city's garrison troops. Will my assault meet no resistance because the garrison has already been deleted, or will my assault meet resistance and only afterwards will the garrison be deleted?

Re: Question about order of turn resolutions

Posted: Sun Jun 30, 2019 12:50 pm
by Pocus
then you would need to know the order of each subphase. For example disbanding is at the start of the turn, so before all move-attack check. So someone disbanding his troops will make the city captured before any fight can happen.

Re: Question about order of turn resolutions

Posted: Sun Jun 30, 2019 2:09 pm
by devoncop
Yaitz331 wrote: Sun Jun 30, 2019 7:29 am FoG:E is a "wego" system; all moves are made and then the results for all of them are calculated at once. But what about instances where order matters?

Say, in one turn, I assault a city and the guy who owns the city disbands the city's garrison troops. Will my assault meet no resistance because the garrison has already been deleted, or will my assault meet resistance and only afterwards will the garrison be deleted?

As this is in the context of arranging some "region trading" prior to our MP game starting I think it may be the case that during testing this ability for human players was found to being exploited by players and may have been disabled for this reason as it obviously favours human players over the AI nations (as well as being pretty ahistorical).

A developer may wish to confirm this but if so I agree with the decision for that reason.