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unit routing and pursuer
Posted: Fri Jan 30, 2009 5:14 pm
by bahdahbum
Let's imagine two units in close combat , unit A facing unit B . Both have the same number of bases at the front . Unit C comes to help unit B as an overlap and at one point, passes it's CMT and moves slightly forward and turns 90 degree in the flank of A . Unit A chooses to ignore and not fight against unit C ( rules pg 78 ) . Now if A breaks B , does it pursue it as usual or has it to face unit C which is on his flank, but only as an overlap .
Posted: Sat Jan 31, 2009 3:09 am
by gozerius
C cannot wheel onto A's flank from overlap, so it is an invalid question. Let's assume that the configuration was achieved through legal means. ( I won't try to analyse how that might occur.) If B breaks, then A would not pursue because it has enemy in contact. It would have to wait until it's own maneuver phase to conform to C, possibly enduring a melee phase with no dice vs C. This would be an extremely rare occurance because the rules for contacting enemy in the flank are pretty exclusive.
Posted: Sat Jan 31, 2009 9:01 am
by bahdahbum
If I read correctly the rules, a unit can move and by CMT turn 90 degrees and be in contact with another unit , that's what pg 78 says and explains how to manage it with the rules or did I miss something ?
+ a unit in overlap may always move and quit the battle, does'nt it . So if it may move it may go forward and turn ...or once again did I miss something somewere

Posted: Sat Jan 31, 2009 9:12 am
by nikgaukroger
You can indeed turn 90 degrees when in side edge contact with enemy (you only need to CMT if you normally would need to to turn 90 BTW). However, you can only do this if not already committed to close combat - that is the name of the rules section remember. I have a feeling overlaps are committed to close combat - but I'm feeling too lazy to look it up

Posted: Sat Jan 31, 2009 9:17 am
by marioslaz
bahdahbum wrote:If I read correctly the rules, a unit can move and by CMT turn 90 degrees and be in contact with another unit , that's what pg 78 says and explains how to manage it with the rules or did I miss something ?
You miss p53, second column, first paragraph. If your move don't qualify as a flank charge, you must combat as overlap. Your move don't qualify as flank charge because you need a turn or a wheel. In a charge you cannot make a turn at all. In a flank charge you can make a wheel only if you charge starts at least 1 MU away, and this is not the case, because you start in contact front corner against front corner.
Bye
Mario
Posted: Sat Jan 31, 2009 10:33 am
by bahdahbum
Ok I reread it all and found my mistake . Just a problem of interpretation here and there

Posted: Sat Jan 31, 2009 3:42 pm
by gozerius
Not to say that the situation couldn't be achieved. A BG (A)that breaks its frontal opponents but pursues to be in side edge contact with an enemy BG (B) which is fighting to its front (BG C), but the nearest file of said enemy BG (B) is not in frontal edge with enemy. Then in friendly maneuver phase, BG A, since it does not qualify as an overlap could turn 90 degrees onto B's flank. B chooses not to fight A, hoping that he can rout C, does so but then cannot pursue, and must wait for his own maneuver phase to conform to A.