Commander Bonus Variables (7.1.8)
Posted: Wed Jun 19, 2019 4:03 pm
Commander Bonus Variables (7.1.8)
vehicle_attack
infantry_attack
air_small_attack
air_large_attack
naval_small_attack
naval_large_attack
submarine_attack (vs. submerged submarines)
vehicle_defense
infantry_defense
naval_defense
air_defense
submarine_defense (vs. torpedo)
bombard_defense (vs. land-arty for land units)
land_defense (vs. land-AA for air units or vs. land-arty for naval units)
range (commander radius)
noAvatar (not selectable in MP)
noEditor (not selectable in editor)
generic (can be unlocked unlimited times)
noRetreat (cannot retreat)
administrator (unsupported?)
precisionStrike (more dmg vs. damaged units)
camouflaged (can only be detected by adjacent recon, infantry, and surface combat ships)
undetachable (cannot be removed from unit)
shock
assault
entrenchment (+x entrenchment per turn)
fuel (+x fuel, that also works for land units if disconnected from supply)
steps (2 = two movement phases per turn like recon units)
vehicle_attack
infantry_attack
air_small_attack
air_large_attack
naval_small_attack
naval_large_attack
submarine_attack (vs. submerged submarines)
vehicle_defense
infantry_defense
naval_defense
air_defense
submarine_defense (vs. torpedo)
bombard_defense (vs. land-arty for land units)
land_defense (vs. land-AA for air units or vs. land-arty for naval units)
range (commander radius)
noAvatar (not selectable in MP)
noEditor (not selectable in editor)
generic (can be unlocked unlimited times)
noRetreat (cannot retreat)
administrator (unsupported?)
precisionStrike (more dmg vs. damaged units)
camouflaged (can only be detected by adjacent recon, infantry, and surface combat ships)
undetachable (cannot be removed from unit)
shock
assault
entrenchment (+x entrenchment per turn)
fuel (+x fuel, that also works for land units if disconnected from supply)
steps (2 = two movement phases per turn like recon units)
