Could there be a possibility to select various 'Game-Features'...to either...turn them 'Off' or 'On'?. For example...say I decided to choose to have the 'Magic' feature removed from my Game-Play-Session', or some other feature perhaps added or also another Game-Feature removed...would I be able to do so in this game?.
This Gaming-Option has already been discussed for PzCrps2. I still don't know if it will be implemented.
Re: Fantasy General II - Dev Diary 6 - Magic!
Posted: Fri Jun 21, 2019 11:33 am
by IainMcNeil
I don't see any way we could remove magic from the game as its a core part of the game. It's like saying you want to remove air units from Panzer Corps. What is it you're trying to achieve?
Re: Fantasy General II - Dev Diary 6 - Magic!
Posted: Fri Jun 21, 2019 11:57 pm
by ErissN6
Yeah, in original FG, all generals had magic, in different ways (my prefered was the healing wave, even able to be used offensivly, to heal a massive assault and continue it to prevent ennemy to flee or to heal, this strategical lone healing won many games: the clerical overrun!). One who doesn't like this has to play other game or mod their own FG2, but I guess it will be for private use as very few would want to use it.